Korvosa’s vast graveyard, a region known
as the Gray District, is a mournful place even by day. The district is alone in
being a place of quiet and calm in the face of the recent civil unrest, yet
there is an unnatural stillness in the air, almost as if the graveyard were
preparing for a vast influx of new dead. Nowhere is this ominous feeling more noticeable
than in Potter’s Ward, the final resting ground for Korvosa’s poor and
homeless. Mounds of unmarked dirt stretch far and wide, indicating sites of
mass graves, while crumbling mausoleums from years ago, abandoned by their
families as the Gray District expanded to the west, dot the bleak landscape,
forgotten and empty. Mourners do not visit here, for the dead buried in
Potter’s Ward leave behind few who regret their passing.
The oppressive silence seemed to weigh
on the party, making each step slightly more difficult. Everyone, that is,
except Wren. She seemed at home among the gravestones, and there was a spring
in her step that was unusual for her. She led the party to the area described
by the corpse peddler who had taken the dead Shoanti youth’s body, and they had
little difficulty locating the toppled, sword-wielding gargoyle he had
described. The soft earth showed clear signs of a man pushing a wheelbarrow,
but the man’s tracks retreated the way he had come. The wheelbarrow rut continued
onwards, surrounded by several sets of smaller, child-sized footprints.
They followed the tracks to an abandoned
mausoleum. Inside, they quickly located a poorly-concealed trapdoor in
the floor. Exchanging worried looks, they began to prepare for trouble. Nat and
Shadow cast Mage Armor on themselves,
then Nat cast Message, in case they
needed to communicate quietly later. Tomas lit an Everburning Torch, and handed
it to Nat, then unlimbered his bow. Taking a deep breath, Jax pulled open the
trapdoor, revealing a set of stone stairs leading steeply downwards.
The stairs descended a good 30 feet into
the ground, then leveled off into a narrow passage. Patches of eerily glowing
mold emitted a cold blue glow that would have provided some light even in the
absence of Tomas’ torch. Nat examined the mold warily, but decided it wasn’t
dangerous – probably.
After a dozen or so yards, the passage
opened up into a large room is supported by four wide pillars of stone. The
ceiling above arched in a dome nearly twenty feet high. The walls were lined
with skeletons caked into the mud — adult human bones mostly, but here and
there smaller bones that might be from halflings or perhaps children. Fifteen-foot-square
pits extended off to the east and west, each filled with a large heap of
hundreds of bones. To the south, a crude hole had been gouged out of the wall,
providing access to a tunnel cloaked in darkness.
“It’s an ossuary,” Wren whispered as
they surveyed the room.
“Where?!?” asked Nat, his eyes darting
around the room for any sign of an attacking ossuary. Despite the obvious age
of the bones, the damp air was filled with the faint but pervasive stench of
rotting flesh, and his nerves were on edge.
“The room,” Wren said, trying to
reassure him. “It’s called an ‘ossuary’. It’s a place where the bones of the
dead are stored when they’re exhumed from graves. Most of the ossuaries in this
part of the cemetery were moved decades ago, when the Temple of Pharasma was
expanded, but this one must have been overlooked.”
Jax and Erin exchanged looks; Jax
pointed to Erin and then at the right-hand pillar, then to himself and the left
pillar. With a nod, they both darted into the room and pressed themselves flat
against the first pair of stone pillars. Nothing disturbed the silence, and Jax
gave another nod. As one, they moved forward again, hiding behind the second
pair of pillars.
As Jax darted past the eastern pit of
bones, something didn’t seem quite right, and he looked more closely as he
stood with his back against the stone column. Most of the bones were a random
jumble of dozens of scattered bodies, but a couple looked almost intact, and
one was much larger than any body he’d ever seen. With a clatter, it rose up
out of the mass of bones. It was like a monstrous amalgam of a bear and an owl,
its bones protruding from beneath its desiccated fur and molting feathers. It
lumbered up the short flight of steps leading into the pit and slashed at Jax
with its wickedly sharp beak, drawing blood. On its heels, another skeleton
animated; this one was human, clad in tattered remnants of rusty chain and
wielding a notched and rusting scimitar. In spite of its obvious age, the
skeleton’s bones seemed to still be oozing blood, as if the flesh had only
recently been stripped from them. It
swung its weapon clumsily at Jax, drawing sparks as it struck the pillar. On
the opposite side of the room, nearly half a dozen more bloody skeletons, all
human, emerged from the other bone pit and converged on Erin. She dodged and
parried their blows, escaping injury for the moment. She thrust with her
longsword, but the blade slid between her opponent’s ribs with little effect.
Seeing Erin nearly surrounded by foes,
Nat dashed into the room. He stretched forth his splayed fingers and a cone of
flames erupted from them, bathing two of the skeletons attacking Erin. One
crumbled to dust under the onslaught, but the other marched silently forward. Wren
rushed forward, nimbly skipping around one skeleton to smash another over the
head with her mace, and its skull shattered under the force of the blow.
Shadow and Tomas focused their attention
on the huge beast attacking Jax. Shadow hit it with Magic Missiles, and Tomas added an arrow, but it seemed not to
notice. Jax took a step back from his attackers, stretched out his own hands in
a mirror of Nat’s gesture, and a gout of flames shot from his hands, engulfing
both the owlbear skeleton and its human counterpart.
Nat stared at Jax in open-mouthed
surprise – where had he learned that???
But his momentary distraction cost him dearly; the owlbear skeleton, singed but
not destroyed, stepped forward and raked Nat with both of its claws, sending sprays of blood in both directions across the room. He staggered backwards, and
thrust his finger forward defensively, sending a pair of Magic Missiles blasting into the owlbear skeleton. It collapsed
with a rattling thud.
On the other side of the room, Erin and
Wren were managing to fend off the attacks from their multiple opponents. Erin’s
flashing sword continued to find its mark, but to her frustration it did little
damage; to make matters worse, what damage it did do seemed to be healing as
the skeletons’ oozing blood filled the wounds. Tomas was also having trouble
hitting the bony targets, and his arrows ricocheted off the pillars and walls
of the room. Shadow fired off a Magic
Missile at the skeleton chasing Jax, killing it and freeing Jax up to help
the others.
But Wren’s mace was having no difficulty
with the skeletal attackers. She swung at one and crushed its ribcage, although
it just kept coming – at least until Nat hit it with a Force Missile. Shadow hit one coming up behind Erin with a Jolt of electrical energy, then Wren
crunched it into powder with her mace. Erin slashed the lone remaining skeleton
again with her sword, and Jax finished it off with a Force Missile.
The party stood panting, weapons and
fingers at the ready, but no more enemies emerged. Nat was wrapping crude bandages
around the gaping wounds the owlbear skeleton had left in his chest. He looked
up from his first-aid as Jax walked by, checking the bodies for anything
interesting. “Were you just using magic?”
he asked the rogue incredulously. Jax just grinned.
The only exit from the room was the
crude tunnel that led to the south. Jax listened, but heard nothing, so he and
Erin moved forward into the dimly lit passage. A short ways in, it divided; to
the southeast it descended in another flight of stairs, while another branch
wound off to the west. “I vote we stay on this level,” Wren whispered from
behind them. With no reason to choose differently, they crept forward down the
western tunnel.
Jax began to hear voices and laughter
from ahead, accompanied by squeals of pain from some small animal. The passage
opened into a lit room, and Erin stepped in. She found herself in a small
natural cavern, the air rank with the stink of sweat and mud. Four straw
pallets were scattered around the perimeter of the room, while in the center of
the room was a low table, covered with a miniature maze made of carved clay.
Four small creatures huddled around the
table. They had pale blue skin, wild hair, and bulging white eyes. They seemed
to be playing a game involving a rat, the maze, a hammer, and a pair of pliers;
mangled rat bodies littered the floor, and there were more live rats in a
wicker cage under the table. They were so engrossed in their game, that they
didn’t notice Erin standing at the door.
Erin had the element of surprise, and
she decided to use it to try to startle the creatures into doing something
stupid. She ran up behind the nearest one and shouted at the top of her lungs.
Jax and Tomas were still in the tunnel behind her; they had no idea what was
happening, but they say Erin disappear around the corner and start yelling, so
they assumed the worst. Jax rushed to follow her, and sank his blade into an
unsuspecting victim.
Tomas was right behind him. When he saw
the creatures, he immediately recognized them. They were Derros,
creatures that were rumored to inhabit the deep places of the earth, both below
cities and in the wilderness. They were said to be sadistically insane, but
little was known for sure; those who survived their encounters with Derros
often were left with little but vague and hazy memories of the experience.
Knowing there was no chance of diplomacy, Tomas feathered one with an arrow.
Nat and Shadow heard the commotion and moved forward down the passage, but Wren
hung back at the Y intersection – she was worried about someone being drawn up
the stairs by the noise.
The Derros, while startled by Erin’s
sudden interruption of their game, were not frozen in panic. The one Erin had
come up behind slashed at her with a short sword. It missed, but the one Jax
had stabbed didn’t, and Jax began bleeding. Behind the table, one fired a bolt
from a repeating crossbow at Tomas, but it clattered harmlessly off the wall.
The other cast a Sound Burst that
hammered everyone but Wren with sonic energy; fortunately, Erin’s shouting must
have startled it so badly that all that came out was a really loud squeak,
doing little damage.
The fight was on in earnest. Erin and
Jax both hit their opponents again with their blades, and Shadow hit Jax’s foe
with a Jolt. Tomas sank an arrow into
the Derro that had just cast a spell, and Nat hit it with a bolt from his own
crossbow. But these enemies seemed to be a lot tougher than the skeletons they
had just defeated. The two wielding swords both missed Jax and Erin, but the
one who’d fired the crossbow before now cast his own Sound Burst. This one was full-throated, and left both Erin and
Tomas stunned. The former caster raised his own repeating crossbow, and shot
Tomas. The bolt was coated with some sticky substance that left the stunned
ranger feeling weaker.
Wren, deciding from the sounds of combat
that her friends needed her more there than guarding the stairs, rushed into
the room and cast Bless. Jax hit his
attacker again and Shadow also hit it with another Jolt. Nat, seeing their two biggest damage-dealers out on their
feet, decided that he needed to do more than shoot a crossbow. Muttering an
incantation and making intricate motions with his fingers, he fired off a Color Spray that left three of the
Derros stunned and blinded.
That pretty much ended the combat. Jax
stabbed the last alert Derro, sending it to the floor in a pool of blood, and
the party had little trouble finishing off the helpless ones. Wren did a Channel Positive Energy to help heal
their wounds, then spent time doing additional healing on badly-injured Nat.
Jax searched the room, but found nothing of value. There were two more exits
from the room. To the east, a narrow set of crude stairs led down into a small
tunnel; the Derros would have had little trouble traversing it, but the rest of
the party would have to squeeze through its tight passage. To the west was
another opening into little more than a crack: even the Derros would have had
to squeeze through this one, and humans had no chance of getting through.
Deciding not to crawl through the tight
space for now, the party retraced their steps to the Y intersection, then down
the stairs, Jax in the lead. At the bottom, the tunnel opened into another
room. It held hree wooden tables, their surfaces stained red with old
bloodshed. A Derro huddled over a dead body on the center table; it seemed to
be using stirges to draw the blood from the body. To the east was a wide hutch
with wicker doors opening into a straw-lined cage.
Despite his best efforts to be quiet,
this Derro heard Jax approaching. As soon as he spotted him, he let out a
shriek and rushed to the cabinet, throwing open its doors. Jax could see
another set of stairs leading down just behind the Derro, and he didn’t want
him to escape to raise the alarm, so he rushed across the room to block his
escape. Erin charged towards the Derro, hoping to prevent him from getting to
whatever was in the cabinet.
But she was too late. A pair of hungry
stirges flew out of their cage, straight at Erin. She managed to bat one aside,
but the other sank its beak deep into her arm. Knowing the creature would suck
her blood if left alone, she could do nothing but try to get it off her. She
pulled it free, but as she tried to fend off its mate, it reattached.
While Erin battled the stirges, the
others focused on the Derro. Nat hit it with a crossbow bolt, then tried to Daze it, but failed. The Derro cast a Sound Burst on Jax; the spell left him
with blood running from his ears. He tried stabbing the Derro, but it dodged
his attack. Shadow hit the Derro with a Jolt
and Tomas sank an arrow deep into its thigh.
The Derro drew its sword and slashed Jax
with an oath in some unknown language. Nat popped it with another Jolt, then Tomas drew back his bowstring.
His first shot caught the Derro square in the throat, and it sank to the floor
with a gurgle. In a single fluid motion, Tomas shifted his aim, nocked another
arrow, and shot the stirge off of Erin before it could begin to drain her
blood. Wren leaped up onto the table, and swatted the other stirge with her
mace, sending it flying against the far wall.
Fortunately, the four stirges attached
to the dead body had been satisfied with their blood meal, and hadn’t detached
to attack the party; they had no trouble killing them as they sated themselves.
Jax examined the body on the table, hoping it would be the missing Shoanti, but
it appeared to be an old vagrant, recently dead.
Again, there were two more exits from
this room; the stairs leading down to the east that Jax had spotted, and
another tunnel to the west. Electing to stay on this level, Jax crept down the
western passage. The stench of rot and death was much stronger here, and Jax
soon discovered why. The passage ended in another cavern, most of it filled
with a nasty-looking stretch of mud — a partially collapsed sinkhole — kept
damp by rivulets of water seeping from the walls. A patch of solid ground
extended into the mud to form an island, on which was heaped a reeking pile of
body parts. A rickety wheelbarrow lay on its side against the north wall.
Wallowing in the mud, feasting on the dismembered corpses, was an enormous
otyugh. It spotted Jax immediately. “Warm food!” it cried in a slobbery voice,
and lumbered up out of the mud.
The PCs earned 1,067 XP, putting them at
6,327 – you’ve now reached Level 4, and need 10,000 to get to Level 5.
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