Feeling discouraged by their inability
to crack the case of Horatio Plumbottom’s murder, the party tried to find some
semblance of a normal routine. Much of their time was spent selling off the
items they’d accumulated over the last few weeks of adventuring, and securing
new items for themselves. The rest was spent restlessly playing cards and
rehashing the meager clues they’d found at the murder scene.
A few days later, there was a rap on the
door. Jax answered to find a young boy standing there. For an instant he
flashed on Lamm’s Lambs – was this one of them? But the lad was too well
dressed, and well fed. “Mornin’ guv’ner – message for yer,” the boy said
cheerfully, handing him a folded slip of paper. Jax tipped him a couple of
silver pieces, drawing a wide grin from the messenger.
The note was on fine stationery.
Unfolding it, Jax read the message, written in elegant calligraphy:
My
friends, I hope this note finds you in good health in these dangerous times. In
light of the recent unrest, I feel that I could provide some tips on
self-defense to adventurers such as you, and would be most gratified to meet
with you for these lessons, offered gratis, at Orisini Academy, 16 Hillcrest
Street. I eagerly await your arrival.
Vencarlo
Orisini
“Vencarlo – wasn’t that the guy who
tipped Kroft to Lord Amprei’s plot, and his links to Eel’s End?” Tomas asked.
“Oh yes!” Erin confirmed. There was a
dreamy tone to her voice.
Tomas gave her a hard look – what had
gotten into her? “Well, I’ve heard of Orsini Academy,” he continued. “It’s
supposed to be the finest school for fencing and swordplay in Korvosa. I
certainly wouldn’t mind some free lessons.”
“I think I could learn some things,
too,” Wren said eagerly. She was blushing, although Tomas couldn’t see what
there was to be embarrassed about.
Everyone else agreed that there was
nothing to lose by taking Vencarlo up on his offer, and within an hour they’d
crossed the city into Old Korvosa. Orsini Academy was in the oldest part of the
city, inside the walls of the old Fort Korvosa; this part of Endrin Isle wasn’t
the slum that covered most of the rest of Old Korvosa. The mansion of the
Arkona estate looked down from a nearby hilltop, enclosed in its own walls. The
door to the Academy was shut, with a sign hanging on it reading “Classes
Cancelled Today”. Nonetheless, they knocked, and were quickly rewarded when
Vencarlo Orsini opened the door.
The Vencarlo they’d met a few weeks ago
had been cheerful and charming, but today his look was serious. He poked his head
out the door and looked both ways before ushering them inside, locking the door
behind him. He led them down a hallway, past large open rooms filled with
practice dummies and padded suits. He led them into a study, its windows
tightly shuttered and curtained. “Thank you for responding to my cryptic note
so quickly,” he said in a low voice. “I have an important task that requires
your aid. Everything I have seen and heard of you tells me that you are
Korvosan patriots – I hope I can trust you with what I am about to share with
you.” He went to a side door in the study, and opened it a crack. “You can come
out now, my dear,” he said. The door opened wider, and a young blonde woman
came cautiously into the room. The party recognized her at once – after all,
they had chased her through the Shingles and watched as she was almost
beheaded. It was Trinia Sabor!
“You were all at the queen’s debacle, so
I don’t doubt you recognize this charming young woman. I had only just reached
my home the night of Her Majesty’s morbid gala when that troublemaker Blackjack
and this startled woman arrived at my doorstep. The so-called ‘people’s hero’
and I have had some dealings in the past, but it’s been some years since I’ve
seen the scoundrel. He was quick with his words and soon swooped off,
doubtlessly to right some other festering wrong, but not before entrusting Miss
Sabor to my protection and care. Although I don’t know Blackjack’s motives or
politics, I trust his judgment and have seen much right done by his blade. He says
Miss Sabor is innocent of the crime she’s been accused of, and I’m more
disposed to trust a hero of the city than the tantrums of some bloody-minded child
playing at queen.
“The matter is simple: Korvosa is no
longer safe for Miss Sabor. I’ve arranged for friends in Harse to take in our
beautiful renegade until this whole ‘assassination’ foolishness blows over.
It’s the first leg of the journey where we find our problem, though. Ever since
the queen’s put a price on her head, mercenaries, soldiers, and the queen’s new
Gray Maidens have been searching for the young lady tirelessly. They’ve stopped
by here three times so far, and each time I’ve only just barely been able to
turn them away without inviting a search. My most reliable contacts have gone
to ground in light of the recent uprisings, and Her Highness’s bounty for
Trinia’s capture makes the use of new agents inadvisable. Thus, after some time
to let her trail cool, I turned to you resourceful lot. What do you say - care
to escort a lady to her new home?”
Wren went to Trinia and took her hands.
“We’re so sorry for helping them catch you,” she apologized. “We trusted the
wheels of justice to treat you fairly. We know now we were wrong. Can you
forgive us?” Trinia’s eyes filled with tears, and all she could do was nod her
head wordlessly. Wren turned back to Vencarlo. “And when this is over we intend
to take you up on those free lessons.”
Vencarlo smiled, for the first time
today. “Of course, my dear,” he said with a bow. “What kind of gentleman would
I be if I reneged on a promise to a beautiful woman?” Wren blushed again, and
Tomas started to see what was going on.
As Erin had listened to Vencarlo’s
story, the wheels were turning over in her head. She had only seen Blackjack
for a few moments, and in the midst of chaos. Could Blackjack possibly be …
Vencarlo Orsini? They were of a similar height, but Blackjack had been cloaked
and masked. And Vencarlo was … well, old. Almost 60 probably. Although he moved
with a grace that belied his years. The rapier Blackjack had carried was not
the same as the one hanging from Vencarlo’s hip, she was sure of that, although
nothing said you couldn’t own more than one sword. Blackjack’s voice had been
different, but then he had been delivering an oration to a public square with
hundreds of people. In the end, she filed her questions away for consideration
at a later time.
“So how should we get her out of here,”
Nat asked, pulling Erin back to the task at hand. “Should we wait until after
dark and try to smuggle her out?”
“I don’t think that would be wise,”
Vencarlo responded. “The city is on high alert, and anything out of the
ordinary will draw suspicion. I think the best course would simply be a slow
walk through the city down to High Bridge, and then up the Dwarfwalk road,
mingling with the afternoon’s merchants leaving the city.”
“How about a disguise?” Wren asked.
Vencarlo smiled, and reached into a desk drawer, pulling out a wide-brimmed
riding hat and curly red-haired wig. Trinia was already wearing simple traveling
clothes, and the hat and wig helped, but she still looked … well, herself. “Let
me help,” Jax suggested, and pulled out his Disguise
Kit. He drew lines around her eyes and mouth to age her, and added some
padding to change her body shape. “Don’t you think red hair is too noticeable?”
asked Nat. He cast a quick spell, and the wig slowly darkened to a mousy brown.
When they were finished, the young artist looked like a slightly pudgy
middle-aged matron.
Bidding Vencarlo farewell, they set off.
The walk would have been a perfectly ordinary stroll across Korvosa – if they
hadn’t been terrified of being arrested for treason at every step. They passed
any number of Korvosan Guards, all clad in their new crimson cloaks, but didn’t
draw a second glance. At one point they turned a corner and all but bumped into
a trio of Grey Maidens coming the opposite direction. Their hearts stopped as
the armor-clad figures, faces hidden from view, strode towards them. They
stepped off the curb, lowered their eyes, and let the Grey Maidens pass, then
slowly resumed breathing as they turned the corner out of sight.
As Vencarlo had predicted, they reached
High Bridge along with a stream of farmers, woodcutters, tanners, and others
who had sold their goods during the day and were returning to their homes outside
the city. As they headed north then west along Dwarfwalk Road, the city laid
out before them on the far side of the river, they finally were able to start
to relax.
They didn’t need to escort Trinia all
the way to Harse, some 60 miles away. Instead, Vencarlo had arranged for them
to be met at a roadside inn called Trots. They reached the inn as the sun was
setting. As they sat down with mugs of ale, a smiling man approached them. “Are
you folks from Korvosa?” Wary, they nodded. “Do you happen to know my old
friend, Vencarlo Orsini?” Again they nodded, although Erin had her sword hilt
in a firm grip. The man beamed. “Then you must be the folks escorting my cousin
up from the city! Why yes, there she is! Hello cuz!” He was focused in on
Trinia, despite her disguise “Thank you folks for being so kind to her – we’ll
take her from here.” He extended a hand to Trinia, who took it without
question, and led her outside. The group followed, and found two other men
waiting with four horses. They all mounted, and with a friendly wave rode off
into the sunset with Trinia.
“How do we know those were the right
people?” Erin asked worriedly. The others turned to stare at her. “Isn’t it a
little late to ask that now?” Shadow asked.
“No, seriously,” Erin protested. “This
was too easy. You mark my words, we’re going to find out we handed her over to
the Queen, and we’ll end up having to rescue her all over again! Just you
wait!”
Erin continued worrying through dinner,
several beers, and most of the walk back to Korvosa the next morning. As they
approached North Bridge, they saw the structure lined with people looking and
gesturing out at the muddy waters of the Jeggare River. They didn’t see
anything that would attract such a crowd, but a merchant coming into town along
the same road as them asked the question they all were wondering: “What’s all
the fuss?”
Excited townsfolk practically fell all
over each other to deliver the news. “Didn’t you hear? The Guard sank a pirate
ship trying to sail into town last night! They tried to sneak in around
midnight, but the Guard spotted them, and between the trebuchets on the walls
and the Sable Company overhead, they sent them straight to the bottom!”
“Weren’t no pirates!” another citizen said
ominously. “It was an invasion force from Magnimar! They was tryin’ to sneak
into the harbor and set the docks on fire, as a distraction so’s the invaders
could land on Endrin Isle!”
“You’re both crazy!” a bearded fellow
interjected. “Was you here? No! But I was, and I seen the whole thing. Ship
wasn’t trying to ‘sneak’ in – it had a bright yellow lantern tied to the
figurehead. I think the skipper was just incompetent – was in a hurry to unload
in the mornin’ and tried to navigate the river in the dark. The Guard was
trigger-happy after all the recent trouble, and decided to shoot first and ask
questions later.”
“A yellow light, you say?” asked an old
salt. “That’s the sign of a plague ship under quarantine. The Guard probably
sank it as a precaution.”
“It was a ghost ship!” an old woman screeched,
causing many of the onlookers to make the sign of the evil eye. “Went down
without a sound, and not a single soul swam away. No bodies washed ashore,
neither.”
The argument continued, with a dozen
different theories of what the ship was up to. But the dark waters of the river
offered up no confirmation of any of them.
The party made their way back to Orsini
Academy, to let Vencarlo know all had gone well. He confirmed that the man they
had met was his friend, Jasan, but Erin still wasn’t convinced. “I’m going to
lay low for awhile – you might want to do the same,” Vencarlo advised.
That’s what they did for the next couple
of days, until another knock on Zellara’s door interrupted their waiting. This
was more of an insistent pounding, and Jax opened it to find Grau Soldado, the
Guard sergeant they’d helped during the riots. “Nat – it’s your friend,” he
called, remembering that the young wizard knew Soldado from before.
Grau stepped into the house, looking
worried. “Sorry to bother you folks, but I wasn’t sure where else to go. My
niece is sick. I don’t know what she has and neither does anyone in Trail’s
End. She’s broken out all over in red pox and can barely keep down food, or
even the swill that good-for-nothing herbalist gave her. Her mother’s talking
about going to the Bank of Abadar, but we can’t afford to pay the prices their
clerics would demand. Then I remembered how you and your friends handled
yourselves during the riots, and all the things you’ve done for Field Marshall
Kroft, and I figured maybe you could help. A bunch of resourceful folk like
you, I’d bet if you don’t already have a way to fix this, you must know who
can. Surely you can’t just sit by while a child suffers, can you?” The grizzled
veteran’s eyes were welling with tears, and no one wasted an instant before
agreeing to do whatever they could.
Grau’s niece lived in Trails End, a
small community just across North Bridge from Korvosa. It was a poor and seedy
town, mostly inhabited by people of Varisian descent, along with a few renegade
Shoanti, and the town had a dangerous reputation. As they walked, Grau
explained that the girl’s mother was his brother’s wife; his brother had died
some years ago and Grau did what he could to care for the family. Tayce Soldado
(the mother) took in laundry from well-to-do Korvosans to support her family,
and her two sons worked as apprentices for a wheelwright. Brienna, her youngest
and only daughter, was the one who was sick.
The Soldado home was a squat, two-story
wooden building in desperate need of repair. Overall, the building looked like
the home of a family too busy living to bother with tedious chores. Inside, the
house was remarkably clean and well kept, filled with worn furniture and
decorated with the crafts and scribbling of children. Two boys played in the
living room, and a set of stairs led up to a loft, and every few minutes a
spasm of ragged coughing filled the house from the room above.
Standing at the stove was a tall,
dark-skinned man wearing the robes of a cleric of Abadar. When he saw him,
Grau’s expression darkened. “Excuse me,” he muttered, and climbed up the
stairs. A barely-whispered argument could be heard from the upstairs room. Grau
was furious that his sister-in-law was running up a bill with an expensive
healer when he had said he would handle things; Tayce was defending her
actions, insisting that her daughter’s condition was too dire to waste time.
Everyone downstairs awkwardly shuffled
their feet, trying to pretend they couldn’t hear the argument. The cleric was
stirring a kettle on the stove, some concoction that smelled of cinnamon and
anise. “My name is Ishani Dhatri,” he
introduced himself in a sing-song voice. “I am here to do what I can for the
sick child.”
“What does she have?” Wren asked.
Ishani frowned. “I do not know. That is
what concerns me most. Her condition is very grave, of course, but I have never
seen or heard of this combination of symptoms before. I will need to consult
with by brethren at the Temple, but I fear this could be some unknown disease.”
“And you haven’t cured her?” Wren asked
accusingly.
Ishani dropped his head. “Alas, if I had
been sent for earlier, perhaps I could, but I’m afraid my duties at the Golden One’s
Vault required me to entreat him for similar miracles already this day. Even if
I could heal her, the tenets of my church force me to request a donation for Abadar’s
power, which I suspect these simple folk could scarcely afford.”
“Always after almighty gold!” Jax
huffed, glaring at the cleric in anger and frustration. But Erin could sense
that Ishani was embarrassed and ashamed at having to ask for money for healing.
Grau came back downstairs, his face
pale. “Please, can you help her?” he begged. “She’s even worse than she was
this morning.
Wren and Erin exchanged looks. “Let’s
see what we can do,” Erin said, and together they climbed the creaking stairs.
They led into a bedroom loft above the main room of the Soldado home. A young
girl lay in one of the beds, her slight frame dwarfed by the bed’s size and the
pile of pillows, afghans, and quilts surrounding her. Splotches of an angry red
rash covered her face and arms, appearing in irregular shapes and sizes and
leaking thin streams of blood. Suddenly, her restlessness was interrupted by a
violent fit of hacking coughs that jerked her entire frame, lifting her well
off her pillows. The spasm passed after a moment, dropping her back to the bed,
but seemingly having done little to ease her breathing. Her mother sat beside
her, clutching her hand. “Can you help my baby?”
Both women examined the girl closely;
the disease had taken a heavy toll and she was obviously fading fast. Wren
wracked her brain for all she remembered from her studies of healing, but as
Ishani had said, these symptoms didn’t match anything she had ever heard of.
“Let me try something,” Erin said softly. She closed her eyes and laid her
hands gently on the girl’s forehead, muttering a soft prayer to Iomedae. A warm
light seemed to suffuse Brienna’s frame, but as it faded her breathing was no
stronger, or easier.
Their choices were few. They could wait
until tomorrow, and summon Ishani back to cast a Remove Disease spell – for a price. Or they could re-cross the
river and go to the Temple of Abadar to purchase a potion to do the same – for
the same price. Neither of those were acceptable to Wren. She reached into her
pack and pulled out the wand they’d found just a few days before in the lair of
the Derro necromancer – a Wand of Remove
Disease. She waved the wand uncertainly, never having used one before, but
was gratified to feel a pulse of holy power stream forth from its tip to
envelope Brienna. The child jerked upright in the bed. She began to gasp for
breath, her breathing ragged and gurgling at first, but gradually beginning to clear
and ease. The red pox didn’t immediately disappear, but the bleeding stopped.
She dropped back down onto the pillows and lay still for a long moment. Then
she opened her eyes and turned to her mother. “Mommy – is supper ready yet?”
Tayce Soldado could do little but weep.
She clutched her daughter’s hand with one hand and Wren’s with the other,
thanking Wren over and over for saving her daughter. When she was able to
compose herself, Wren moved to her next concern. “We need to figure out where
she might have caught this, in case others were exposed.” She turned to
Brienna. “Where were you before you got sick?” she asked. “Did you talk to
anyone you didn’t know?”
The girl shook her head. “I was just
helping Mommy with the laundry.”
Wren persisted. “Please think. Did you
do anything unusual before you got sick, anything out of the ordinary.”
Brienna seemed to pull back. “I didn’t
do anything wrong,” she said in a soft voice.
“No, sweetie, I know you didn’t. This
isn’t your fault. We’re just trying to find out how you might have gotten sick.
Can you remember where you were or what you were doing right before you got
sick?”
“I didn’t do anything wrong!” she
repeated, and began to cry. Tayce tried to coax her daughter to answer their
questions, but no matter what any of them did, she only grew more upset, and
kept insisting that she hadn’t done anything wrong.
Shadow poked his head into the room.
“Mind if I have a chat with our new friend?” he said. He nodded with his head
for the others to leave, and they filed out of the room, leaving him alone with
Brienna. Nat stayed outside the room, at the top of the stairs, but cast Detect Thoughts to see if he could learn
anything.
Shadow spent a good ten minutes just
chatting, trying to put Brienna at ease. He soon had the girl laughing at his
silly voices and faces (especially when he imitated her Uncle Grau). At last he
changed the subject. “Can you think of anything that might have made you get
sick?”
Brienna looked down, and a tear ran
slowly down her cheek. “I think Desna is punishing me,” she said in a whisper.
“Why would she want to do that?” Shadow
prodded softly.
“Because I didn’t share. Mommy says our
family has to share everything, but I didn’t.”
“What didn’t you share?”
“The money. I found a bag, full of coins,
and I didn’t share it with my brothers or my Mommy. I bought some sweets from
Mr. Ortega’s store, and cinnamon buns from the bakery, and I kept them all for
myself.” She was crying. “I’m sorry. I’ll never do it again.”
They were able to learn little else.
Brienna had found the pouch of copper pieces lying beside a building nearby.
They tried to pin down exactly when she’d found the coins (especially trying to
determine if it was before or after the mysterious ship was sunk), but she was
fuzzy on timelines. They shared what they’d learned with Ishani. “I will confer
with my brothers, to see if they have heard of any other cases,” he promised.
“I will let you know if we hear of any other outbreaks.”
The group was concerned that something
in either the sweets or the baked goods might have transmitted the disease. As
they walked to the corner store to talk to the owner, Jax took in the run-down
houses and knots of toughs loitering on street corners. “This isn’t exactly the
sort of neighborhood where you’d expect to find bags of money lying around.”
The door of the store was locked, with a
CLOSED sign hanging in the window. “In the middle of the day?” Tomas said,
stating the obvious. Grau questioned some of the local hoods, and quickly came
back with the owner’s address, just around the corner. They knocked on the
door, and a harried-looking woman answered. “What do you want?” she asked. From
somewhere in the house behind her they could hear ragged, hacking coughing.
Worried, they apologized for bothering
the woman, and hurried on to the bakery. It, too was closed in the middle of
the day. The owner apparently lived above the shop, because from an open
upstairs window they could hear the now-familiar coughing. “Maybe it wasn’t the
food,” Wren said. “Maybe it was the coins.”
Tomas frowned. “I’ve never heard of
people getting sick from pieces of metal. But there has to be some connection
between these people. We should let Ishani know what we’ve found.”
They hurried back across the bridge and
made their way to the Temple of Abadar. Towering over the surrounding
buildings, the Grand Vault of Abadar offered a radiant vision of divine
luxuriance amid a sea of mortal troubles. Its gray-veined white marble
reflected the midday sun, leaving little question that this place was the house
of a god. Inside was a vast room of white marble and gleaming bronze friezes.
Lines of people stood at rows of barred windows, waiting to transact financial
business, while to one side were a row of curtained alcoves, apparently for
those requiring healing. They asked someone for Ishani Dhatri, and he hurried
to fetch the cleric.
They began to tell Ishani what they had
learned, but he cut them off, then led them to the privacy of one of the
alcoves. There, they recounted what they’d found at Trails End. “We think the
coins might have been tainted somehow,” Wren concluded.
“This is very concerning,” Ishani
agreed. “When I returned from the Soldano’s, I discovered that three of my
fellow clerics had come down sick with the same symptoms, just since this
morning. If your speculation is true, that it was something with the coins,
well …” he swept his arm to indicate their opulent surroundings, “if there’s
one thing we do here, it’s handle lots of money.
“I must speak to the Archbanker at
once!” He gulped. “Although I have never spoken to him before. But he must be
made aware. He will be able to determine the correct response. Thank you for
your help – I will keep you informed.”
As they left the Vault, the party split
up. Shadow headed south to let Cressida Kroft know there was a potential crisis
brewing, while the others headed back to Trails End. There, Wren managed to
enlist some of the local gang members to enforce a quarantine of the two
(known) infected houses (although their definition of ‘quarantine’ seemed to be
to beat the crap out of anyone entering or leaving the houses). On the way
back, Jax split off, and when he returned to Zellara’s he was laden down with
bags of food. “No telling how long we might be cooped up here,” he explained.
Their self-imposed quarantine lasted two
days. On that morning, Jax’s ragged coughing woke everyone at dawn. He was
weak, and red pox marks were already appearing on his face. Wren said a silent
prayer of thanks to Pharasma; after their experience with the Soldado girl, she
had been studying Pharasma’s holy works, determined not to be caught helpless
like that again. As a result, she had just learned how to summon Pharasma’s
power to cure diseases, and she practiced her power for the first time on Jax. His
pox began to clear, but he spent the rest of the day in bed to try to regain
his strength.
He wasn’t yet back to his old self the
next morning when an urgent pounding on the door awoke him. Another messenger
stood there: “Brother Dhatri needs to see you urgently at the Grand Vault!”
Everyone geared up, and set out for the Temple again.
The building was just as impressive as
ever, but the scene around it was chaotic. Dozens of citizens — mostly of the
working class, although the silks of a few merchants showed through the crowd —
thronged the steep stairs leading to the Temple’s entry, scarcely held back by
a group of gold-armored Abadaran guards. All seemed intent on gaining entry to
the temple, but the clerics turned away nearly all comers. The clerics’
reasoning became clear as one desperate believer turned back towards the party,
his pitiful countenance mottled with violent red sores.
Erin strode forward confidently, trying
to strong-arm her way through the mob, but found herself unable to move the
mass of humanity. The others hung back, reluctant to risk exposure to the
disease. Wren quietly tucked her holy symbol inside her armor; if this crowd
saw that she was a cleric, she would be overrun by desperate people seeking
healing.
“Where’s Shadow?” Tomas asked suddenly.
Everyone looked around, but the sorcerer had vanished.
“There he is!” Wren exclaimed pointing
at the front door of the Grand Vault. Shadow had appeared – quite literally
appeared out of thin air – beside one of the guards. Shocked, the guard nearly
shot him with his crossbow. They saw Shadow have a quiet word with the guard,
then he nodded and let Shadow slip inside. “Well there’s no sense the rest of
us trying to get in,” Wren said, slipping farther back away from the mob. “Let’s
just wait for him to come out.”
Inside, Shadow quickly tracked down
Ishani Dhatri. “Thank you for coming so quickly. I assume you already suspect
my reasons for calling, having seen the crowd outside.” He shook his head
sadly. “Poor lot. You recognize the symptoms too, I’m sure. The problem is even
bigger than I had feared. I told you that three of my brothers had come down
with the same symptoms when I returned from the Soldado’s. I spoke to each, and
aside from their usual duties in the temple, none had any dealings with any who
were ill. Later in the day, more of my fellow priests — acolytes, guards,
vaultkeepers — developed symptoms, and folk from throughout the city began
arriving in search of healing. It’s been more than a little bit frightening.
They’re calling the sickness ‘Blood Veil’—an
apt enough name, I suppose.
“Most of the patients we’re treating
have come from North Point and Old Korvosa. The disease seems to spread fastest
through the lower classes. Although we here at the temple can heal some of the
ill, I dread that the transmission of the disease will soon outpace our
resources. We’ve heard reports that people have already started to die from the
illness, but we haven’t been able to confirm them. The only way to stem the
growing infection is to involve the entire city. We need to organize. We need
to call upon the faiths of Sarenrae, Pharasma, and even Asmodeus to face this attack.
Archbanker Tuttle and several of his assistants are out pursuing alliances with
these other faiths, but even that won’t be enough. We need to involve the
Korvosan Guard and the queen’s new agents, the Gray Maidens, at the very least.
That’s where you come in. With the number of desperate souls growing, it’s not
particularly safe for a priest to walk the streets of Korvosa. I hear you have
a good relationship with Field Marshal Cressida Kroft. Perhaps you would be
willing to escort me to Citadel Volshyenek for an introduction?”
The PCs earned 1,267 XP, putting them at
10,527 and Level 5 (luckily in time for Wren to save Jax). You need 15,000 XP
for Level 6.
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