The
party continued their debate about what to do with the supposed “cure” for
Blood Veil that they’d purchased at Lavender for most of their hike back across
Korvosa. Some wanted to take it to the Temple of Pharasma to be analyzed by
their clerics and alchemists. Others wanted to do the same, but at the Bank of
Abadar. Nat offered to analyze it himself, but after some questioning from the
group, his confidence in the depth of his alchemical knowledge began to wane.
Finally they circled back to their original idea: Go to Cressida Kroft and drop
the problem in her lap.
Unfortunately,
Kroft was having none of it. “Sorry,” she said brusquely after they’d explained
the situation, “it’s been made clear to me that anything to do with Blood Veil
is outside my jurisdiction. My Guards are to escort the Queen’s Physicians on
their rounds, but enforcement of the Queen’s proclamation is solely the purview
of the Grey Maidens. I agree with you that if someone is foisting off a phony
cure on desperate people, they need to be dealt with immediately – I just can’t
be the one to do it. You need to take this to Dr. Davaulus – his Physicians can
analyze the stuff. If it’s real, then it’s just the miracle we’ve been praying
for, but if it’s not, he can send the Grey Maidens to deal with it. They’re
setting up a hospital for the worst cases over in West Dock – they call it the Hospice
of the Blessed Maiden. You should be able to find Dr. Davaulus there.”
The
party had no trouble locating the address of the Hospice, not far from their
own home. The multi-story building looked like it had once been a warehouse,
but now it was a hive of activity among the almost-empty streets. Men were
carrying disassembled bed frames into the building, and two wagons loaded with
matresses, sheets, and crates of who-knows-what stood waiting to be unloaded in
the street.
The
party followed a pair of workmen through the front door and found themselves in
a small entry room. A burly woman in boots and with a black cloth mask tied
across her face was directing traffic into a much larger room beyond. When she
spotted the party, she held up her hand imperiously. “Ve are not jet open,” she
said in a heavily accented voice. “You vill leaf now und come back tomorrow,
ja?” A longsword swung from her hip, and she looked like she would not hesitate
to use it on any who violated her rules.
“We
need to see Dr. Davaulus,” Wren said politely. “It’s extremely important.”
“Nein!
Herr Doktor is not zeeing patients. If you are zick, you muzt return to your
homes und vait for der Queen’s Physicians to come to you. YOU! Moven zie out of
ze way!” That last was directed at Nat, who scurried out of the path of another
pair of workmen carrying beds.
“You
don’t understand,” Wren persisted, not backing down. “We have found someone who
is selling something they claim is a cure for Blood Veil. We think it’s a fake,
but hundreds of desperate people are buying it, and exposing others in the
process. We need Dr. Davaulus to look into this right away!”
That
got the woman’s attention. “Ja, das ist zer noguden! Vait here!” She stepped
through the door and called to someone out of sight inside. The conversation
was in a language they didn’t understand, but they did catch the name
‘Davaulus’ amongst the jibberish. When the woman returned, she had a slightly
less hostile expression. “You vill vait ein moment. My name ist Bhrunlida
Torthus, und you vill forgive mein actions. Ve haf many peoples seeking Herr
Doktor’s help, and … YOU! I told you to moven zie!” Nat had once again gotten
underfoot.
A
few minutes later, Dr. Davaulus emerged through the doorway. Amid the bustling
chaos, he was an island of serene calm. He smiled when he saw the party. “We
have met before, yes? At the Citadel, I believe – you are the colleagues of
Field Marshall Kroft who brought the cleric of Abadar. He was a great help to
us. How may I assist you today?”
Wren
quickly explained the situation, and held up one of the vials of Lavender’s
Luxurious Liniment. Dr. Davaulus took it from her and removed the stopper. He
poured some on his fingers, sniffed it, then touched it to the tip of his
tongue. “You were right to bring this to me – I will have one of our alchemists
analyze this immediately. It would be wonderful if it were truly a cure, but if
it is, how do you say? Snakeoil? Then we must act quickly. Not only is it cruel
to offer false hope to the afflicted, but these lines of sick people you
describe would accelerate the spread of the disease. Do you have more? In case
one vial is not sufficient for our analysis?”
Wren
handed over four more vials, but kept half their supply back; no matter what
the Queen’s Physicians found, she wanted an independent opinion from her
friends at the Temple of Pharasma. Dr. Davaulus excused himself to return to
the business of setting up the hospital, and the group left.
They
headed south, back to Zeeva Foxglove’s. As they walked, they kept their eyes
peeled for the prophet of Groetus, but he was nowhere to be seen. Twice they
saw a Queen’s Physician knocking on doors in the company of a squad of
Guardsmen and a Grey Maiden, and twice more they saw body collectors trundling
carts full of corpses through the streets. When they’d passed the Grey Maiden,
Girrigz sidled up to Shadow. “What was that?” he asked, a note of awe in his
voice.
“One
of the Queen’s personal troops,” Shadow replied. Girrigz said nothing more, but
Shadow could see the wheels turning in his head. Perhaps he was revising his
estimate of how easily his sewer “army” could conquer Korvosa.
Zeeva’s
maid showed them in again. Madame Foxglove was looking far better than the last
time they’d seen her, but was still extremely weak. “Did you get some?” she
asked eagerly.
“We
did,” Wren said, “but we have no reason to believe it’s really a cure.” They’d
debated this on the way over, and concluded it could do more harm to give her a
false cure than to withhold a real one. “We’re having it tested by the Queen’s
Physicians, and are taking some to the Temple of Pharasma.”
Zeeva
looked crestfallen. “Shouldn’t you have bought more, just in case it is
real?”
“They’re
selling out as fast as they can make it,” Erin explained. “Even if it is real,
it’s getting into people’s hands as fast as possible already.”
Zeeva
seemed resigned to the delay. “Please – promise me you’ll let me know immediately
if it does turn out to be the cure. I’ll spend my entire fortune if I have to
to get it out to everyone who needs it.”
Giving
their word, the made their goodbyes and set off for the Temple of Pharasma. At
every intersection they paused and looked all directions, hoping for a glimpse
of the crazy preacher. At last Girrigz had had enough. “I thought you people
had a plan,” he snorted with exasperation. “So far, all I’ve seen you do
is traipse all over town talking to people! When are you going to actually
do something?”
“Just
as soon as we figure out what it is we need to do,” Erin replied.
“And
when will that be?”
There
was a long silence. “We’re working on that,” was all Erin could say.
They
passed through the gates of the Gray District and took the path to the Temple
of Pharasma. When they arrived, what they found was not at all what they’d
expected. They’d expected a lot of activity, what with the volume of bodies
needing to be interred, but they saw people running around with weapons, and carrying
wounded and bloody people into the temple. Wren’s teacher and mentor, Sister
Elanaina, seemed to be in charge. When she spotted Wren, she waved her over
urgently. “How did you find out so quickly?” she panted. “I was just getting
ready to summon you and your friends with a Sending spell.”
“Umm
… that’s not why we’re here,” Wren said in confusion. “What’s going on?”
Elanaina
ran her hands through her hair. “With the numbers dying every day from Blood
Veil, we’ve had to abandon individual burials, and consign all the victims to
mass graves. One of the burial parties must have broken into one of the old
catacombs – a swarm of ghouls and ghasts poured out. They killed most of the
gravediggers, and one of our clerics. The others only just escaped back here.
“We
can’t afford to let this go unchecked. When those undead get a whiff of all the
corpses in the city, they’ll head straight there, and then we’ll have two
plagues on our hands: one of Blood Veil, and one of undeath! Please! Can you
and your friends go and see if you can contain this threat?”
No
one hesitated. Elanaina gave Wren the location of the burial site, and they set
off with all speed. They arrived within minutes. Amid a sea of tombstones, they
saw two large open pits, flies buzzing above their contents. A cart heaped with
bodies stood between the pits. Scattered across the ground were half a dozen or
more fresh bodies, their flesh torn and partially devoured.
Nothing
moved among the city of the dead, and no sound could be heard but the buzzing
of flies. Expecting the worst, the group slowly began to fan out. Nat was the
first to make contact. A ghoul rose up from behind a gravestone, moaning
wordlessly. Before Nat could react, another creature appeared from behind
another stone and charged at the wizard. Its stench was almost overpowering,
and as its claws raked Nat, he felt his muscles threaten to freeze.
Another
ghast appeared and charged towards Girrigz. Shadow summoned a Flaming Sphere
between its legs, blackening its rotting flesh. Girrigz ran it through with his
rapier, and it dropped to the ground.
But
more ghouls began appearing all around them, some emerging from behind cemetery
monuments while others climbed out of the burial pits. Amid the chaos, Wren
cast Bless. Tomas fired off an arrow that took down the ghast threatening Nat,
and Jax charged forward, placing himself between the wizard and an oncoming
ghoul. It managed to slash him with one of its claws, and then a new enemy
appeared. It looked like one of the ghasts, but it wore armor, and had a look
of evil intelligence in its eyes. This dread ghast charged Jax, and he barely
managed to evade its attack.
Erin
summoned the power of Iomedae to Smite Evil, and swung at the ghoul in front of
her, slicing it in two. Shadow fired off a round of Magic Missiles at one
homing in on him, then redirected his Flaming Sphere to intercept it. The
missiles hit, but it kept coming, dodging his flames. Girrigz swung at it, but
missed. Tomas fired a pair of arrows at the ghoul attacking Jax, but with no
better luck.
Jax
was also sickened by the dread ghast’s stench, but backed away and fired off a
spray of Burning Hands that caught both the dread ghast and the ghoul. The
ghoul followed him, snapping at him with slavering jaws, but the dread ghast
showed that it was capable of tactics; it circled around behind Jax, flanking
him with the ghoul. Fortunately, all of their attacks missed their marks.
The
horde of ghouls continued to advance. One bit Erin and another bit Shadow. Wren
summoned a Spiritual Weapon that hammered one of the ghouls, but didn’t bring
it down. Nat summoned an Orb of Light that flew from his open palm and slammed
into the dread ghast’s back, almost sending it to its knees. Erin sliced the
head off one ghoul, then raced into position behind the dread ghast. Tomas
tried to hit it with arrows, but missed. Jax spun around, and stabbed his blade
into the thing’s withered guts; with a final moan, it fell.
Shadow
had an undead in his face; rather than retreat, he reached out and grabbed it
by the throat, and his Shocking Grasp sent it to the Boneyard for good. His Flaming
Sphere took out another. Wren was torn by whether to move to Jax’s aid or head
off more attackers; she compromised by moving between the two, and cast a Channel
Divinity that took down one ghoul and seared another with holy power. Nat fired
a Force Missile at the one still threatening Jax, then Erin stepped forward and
finished it off with her sword. Shadow’s Flaming Sphere rolled between the legs
of the last ghoul standing, and soon it was the start of a funeral pyre.
With
nothing else threatening to eat them, they cautiously moved to the lip of the
burial pits. In one, they could see where the ground had collapsed into a
deeper, darker space below. “Do we need to go down there?” Nat asked, still
urping from the ghast’s stench.
Wren
shook her head. “The Temple can send a crew to fill this pit in and seal off
the opening. If there were more of these things anywhere near, they’d already
be on us by now.”
They
returned to the temple, where Sister Elanaina was relieved both to see them
alive and to hear they’d dealt with the undead menace. “I still can’t believe
you showed up when you did! It must have been the grace of Pharasma!”
“Actually,
we were here looking for your help,” Wren said, and explained the
situation with the suspect cure from Lavender. Elanaina’s face grew grim as she
spoke. “Yes, this must be verified at once. I pray it’s a true cure, but … Our
people with alchemy skills have been spending all their time working with our
healers to create potions of Remove Disease, but I’ll assign one to analyze
this right now. It might take a couple of hours to have the results.”
The
group decided to wait. It actually took barely an hour before Elanaina
returned, accompanied by a woman wearing a stained leather apron. She shook her
head. “As far as I can tell, this concoction is nothing more than river water,
sugar, and a little cheap perfume. I can’t imagine it having any healing
properties whatsoever.”
Their
suspicions confirmed, the stood to leave, but Elanaina stopped them. “You’ve
already done so much – could I ask you for just one more favor?” Wren said
“Yes” before anyone else had a chance to equivocate.
“As
I said, the influx of plague victims has overwhelmed our normal procedures for
handling the dead. We’ve ended up dividing responsibilities with the Church of
Abadar: they collect the dead and bring them to us, and we inter the bodies.
They’ve been hiring people to act as plague carters, and we’ve had reports that
some of the less scrupulous one have been dumping their loads in out-of-the-way
places rather than carry them all the way south to the Gray District. We fear
that any collection of corpses could attract undead, and you’ve just seen what
that would mean.
“There’s
a place in Old Korvosa called Racker’s Alley, that we’ve heard has become a
dumping ground for the dead. Would you check it out? If it is, we’ll send our
own people to clean it out, rather than waiting for the Abadarans to clean up
their own mess.”
Again,
Wren agreed on the party’s behalf, and they left the temple with a new mission.
But the sun was already at the horizon, and if they left for Old Korvosa now,
they’d arrive after dark. Deciding that one more day couldn’t make that much
difference, they returned to Zellara’s for much-needed rest.
First
thing the next morning they checked each other for any signs of Blood Veil,
then set off for Endrin Isle. Racker’s Alley ran between a run-down shop with ‘Giotorri’s
Toys’ painted in chipped gilt paint over the door, and an equally run-down
tailor’s shop. The high walls of the surrounding buildings threw this awkwardly
bent alley into constant shadow. Although littered with garbage and filth, the
refuse wasn’t the most stomach-turning trait of this rundown side way. Heaped against
the left-hand wall of the alley rose a pile of more than three dozen plague
victims, their faces blistered and flushed, eyes open and staring. The scent of
death was overpowered by the reek of rot, suggesting that some of these corpses
had been here for days.
The
group stood at the mouth of the alley, unwilling to enter. Even at this
distance, some of bodies seemed strangely pale compared to most of the victims
who succumb to the sickness. “I think you should go check it out,” Nat said to
Erin, counting on Iomedae’s blessings to protect her. Everyone else took a
small step backwards, and Erin suddenly found herself at the front of the
party.
She
was no more anxious than anyone else to enter the alley of death, but she
didn’t want to show that to the others, so she began to cautiously creep
towards the corpses. Nat cast Message on her so he could communicate with her
from a very safe distance. As she got closer to the pile, she spotted something
that wasn’t obvious from the mouth of the alley. “There’s a hole in the wall
back here,” she reported, pointing to the wall of the toy store. “The way the
bodies are piled up, you can’t see it from the street.” The hole was large
enough for someone to crawl into – or out of – and Erin was nervous.
Hearing
this, Shadow went to the toy store and tried the front door. “It’s locked,” he
told the others. “No problem,” Jax said confidently, pulling out his lockpicks.
Two minutes later, he was cursing under his breath. “Pretty fancy lock for a
crummy toy store,” he muttered.
Down
in the alley, all of Erin’s attention was focused on the hole in the wall. She
barely gave the corpses a second glance as she crept closer. No one seemed to
be coming to support her from the street, so she supposed she was going to have
to do it all herself. Taking a deep breath she pushed past the dead bodies and
poked her head into the hole.
Dozens
of glass eyes — crooked and crazed — glared from the heads of malformed and
half-carved dolls lining skewed shelves of the toymaker’s workroom. Rat-gnawed
stuffed aurochs, disembodied doll limbs, miniature rolling elephants,
unseaworthy miniature wooden ships, and blocks illustrated with deformed or
poorly painted animals filled bins and racks about the room. A cracked wooden
door to the north apparently led to the shop’s front room. Directly across from
her, a rickety trap door broke the line of the sawdust-covered floor. But what
held her attention lay on the floor just to her left: the drying corpse of an
old bald man amid the wood chips, rusty tools, and oily rags of a scored
workbench.
“There’s
a dead guy in here,” she whispered, and Nat relayed that information to the
others. “Did he die from Blood Veil?” Nat asked on behalf of the team. That
would require a closer inspection, and Erin wasn’t sure she wanted to make it.
Hoping to reassure herself, she cast Detect Evil. Unfortunately, the spell
revealed a constant thrum of an evil presence somewhere beneath her, under the
trapdoor.
Moving
as quietly as possible, she crawled into the room, then examined the body. She
didn’t see any obvious symptoms of Blood Veil – just a series of puncture
wounds up and down his neck. Gulping, she tried to breathe more quietly. He did
have a ring of keys on his belt, and she removed them as quietly as possible,
then opened the door and moved into the front room. Using one of the keys, she
unlocked the front door and let the others in, grimacing as tiny bells above
the door jingled merrily.
Awkwardly
stitched stuffed animals, poorly equipped toy soldiers, and dolls exhibiting
myriad accidental deformities stared blankly out of the filth-smeared front
window of the toy store’s showroom. Several heavy-looking kites dangled purple
and crimson tails from the ceiling above, and a dollhouse recreating Castle
Korvosa’s intimidating towers dominated one of the room’s side tables.
“Whatever else he was, poor Giotorri wasn’t a very good toymaker,” Tomas
concluded, looking at the sad display of poor workmanship.
The
group filed into the workroom, and Wren knelt to examine the body. Tomas
spotted something under another workbench – a heavy wooden chest locked with a
large padlock. “Give me those keys,” he said, and Erin tossed them to him. He
quickly found the right key and the lock snapped open. Tomas raised the lid.
Inside
were a collection of horrible "toys": a bright blue rubber ball
studded with razor blades; a rocking horse whose seat was covered with broken
glass; a jump rope with a hangman’s
noose at each end; a stuffed bear with dagger-like claws; doll's heads whose
mouths were studded with what look like human teeth. The bear had bright blue
fur, the dolls unnaturally blue eyes. As Tomas stared at the horrifying
collection, he found it profoundly disturbing; it seemed to stir some memory
that his conscious mind didn’t wish to acknowledge. “I guess Giotorri wasn’t
just a bad toymaker,” Shadow said looking over Tomas’s shoulder. “He was a bad
toymaker.”
Wren
rose from her examination of Giotorri’s body. Despite the puncture wounds to
the jugular and carotid, there was no blood around the body – or in it, for
that matter. “It looks like he’s completely drained of blood,” she concluded.
Wren and Erin exchanged meaningful looks. “Vampires,” they said as one, and all
eyes went to the trapdoor.
“What
do we know about vampires?” Nat asked in a very small voice. Wren proceeded to
rattle off what she could remember. “Let’s see. They can’t stand exposure to
direct sunlight, and usually sleep during the day. They recoil from mirrors and
holy symbols. And they’re really hard to kill. Unless you drive a stake through
their heart, cut off their heads, and anoint them with holy water, they’ll keep
coming back.”
No
one was anxious to be the first down the trapdoor. Nat cast Detect Magic, and
sure enough, there was a glow from below. “Good!” Jax said, looking for the
silver lining. “Magical loot for us!”
“No,”
Nat whined. “Magic to be used against us.”
Finally
Erin pulled open the trapdoor. Below was a dirt-floored crawlspace, less than
four feet deep. It appeared to be the size of the room they were in, but it was
hard to tell; it was crammed with stacks of lumber, paint cans, old tools, and
dusty bolts of cloth that made the tiny space into a veritable maze. Tomas had
been collecting scraps of wood from the worktables and sharpening them into
makeshift stakes, and he handed those out. Erin gingerly lowered herself down
into the crawlspace, and ducked her head to duck-walk into the room; Tomas
followed. “Oh wait!” Erin called, remembering an important piece of lore she’d
left out. “They’re more vulnerable to silver weapons.” She pulled out a vial of
Silversheen and liberally coated Girrigz’s rapier with it. Shadow pulled out
the odd silver dagger they’d gotten from Verik.
Erin
moved slowly through the crawlspace, hearing others dropping down behind her.
Wren dropped in a coin with Light cast on it, and Nat cast a Light spell of his
own, but all the junk piled around the room sill limited her line of sight. But
when she reached the center of the space, she could see behind some of the
piles of lumber – and saw a pair of simple but solid coffins. She started a bit
as she felt a wave of holy energy wash over her; from above, Wren had cast a Bless.
Silently she pointed out the coffins to her comrades, then quietly moved around
to reach to opposite side of the coffin; as she moved, she spotted a third
coffin to the north. She and Shadow took up positions on one side of the
coffin, while Jax moved in on the other side. Girrigz and Tomas positioned
themselves in the center of the cramped space, while Nat was half in/half out
of the trapdoor. Hand trembling, Erin reached out to open the coffin’s lid.
The
PCs earned 1,033 XP, putting them at 13,593 with 15,000 needed for level 6.
Start getting your 6th level characters ready. Roger will be back-up
on-call next week, but hopes to be there in person.
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