“Is this really worth it?” Jax grumbled. He kicked the iron statue of Kazavon that had attacked them, just to make sure it was really dead, then hopped on one foot for a bit, waiting for the throbbing in his big toe to subside. “I mean, I never like to turn my back on a bit of loot, but this place is huge, and who knows what else is waiting for us? There’s more gold than we can carry back in the Lord’s Tower – why don’t we just go load that up and be done with this place?”
“No!” Nat objected strenuously. “We
should search the whole castle! There’s probably all sorts of really cool
magical stuff just laying abandoned here – we need to check every single room!”
That formed the pattern for their
search. They’d open a door, pause for Nat or Shadow to Detect Magic, and then move on if no auras showed up. The next
three rooms were small bedrooms, possible clerks’ quarters in Kazavon’s day,
but devoid of magic. The central corridor made a turn: to their left was a
staircase leading up, back to the level of the Lord’s Tower, while a bit to the
right was a staircase leading down to the first floor. The corridor wound
around that staircase, lined with more doors, and another heavy door sat
opposite it.
Jax pushed open the door opposite the
stairway. This room’s furnishings left no doubt as to its original purpose — racks,
iron maidens, cages, and other implements of torture littered the room.
Disturbingly, these objects were in remarkable condition and appeared to be in
fine working order, with not a speck of dust or mold to be seen. Looking over
Jax’s shoulder, Nat cast Detect Magic.
“Nope – nothing. Let’s go.” Jax started to close the door, but he noticed
another door on the far southern wall of the torture chamber, and was suddenly seized
with an overwhelming feeling that he really needed to see what was behind that
door. Ignoring Nat, he strode into the room, moving purposefully toward the
closed door. Not sure what was up, Erin and Tomas followed. Not wanting to be
left out, Shadow followed them, while Nat hovered in the doorway.
Jax threw open the far door, but found
nothing but a long storage space, full of ruined boxes but nothing of interest.
But suddenly, a shifting haze of indistinct images began to swirl throughout
the room. One of the images swam into focus, and Jax suddenly saw himself
confronted by Gaedren Lamm, holding a chain attached to Gobblegut’s collar! The
old man chuckled gleefully as he urged his pet alligator forward towards Jax.
At the same time, Tomas saw the figure of his brother step out of the mist. A
horrible deep cut leaked blood across Jarent’s throat, and Tomas knew it went
all the way through his neck. Indeed, his brother’s head slid back and forth on
his neck, threatening to fall off as he advanced, outstretched finger pointing
accusingly at Tomas. Both men knew, in some part of their brain, that these
images were not real – could not
be real – but they were badly shaken nonetheless.
The others saw nothing but indistinct
forms swirling in the shadows. Shadow heard Tomas and Jax gasp in terror, and
decided he wanted no part of whatever was going on, and headed for the door. No
sooner had he reached it when a creature appeared in the doorway behind him. It
was an amalgamation of all of Shadow’s worst fears: the horrible worm he had
turned into in his vision of Kleestad, the vampire they’d found in the Temple
of Urgathoa, a bleeding Blood Veil victim, and more. It lashed out at Shadow, and
seemed to tear at his very soul. For a moment, his heart literally stopped from
fright – but then it resumed beating again, leaving the sorcerer weak with
fear. He blinked, and the image was gone.
Everyone else turned to confront the
newcomer. Jax, keeping one eye on Lamm and Gobblegut, moved towards the
creature, but he was so distracted by his childhood fears that his swing missed
badly. Erin had no external terrors distracting her, but her attack fared no
better. Even Nat, standing in the hall outside, couldn’t hit, as his Orb of Light sailed harmlessly over the
creature’s head. He could tell that this was some sort of fey, and guessed that
it must have been a creature like the dragon Belshallam, who had come to the
castle after the curse had descended and been trapped here by it. After long
years of captivity, it might not even realize it was free to leave now.
Shadow didn’t worry about what or why
the thing was here; he just wanted to kill it. He slammed it with Magic Missiles, and grinned as it staggered
under their impact. It spun and fixed him with its evil grin, then vanished. An
instant later, another Phantasmal Killer appeared
behind Shadow, but this time the sorcerer recognized the thing for the illusion
that it was, and it dissolved into shadow.
Jax wanted to put as much distance
between himself and Gobblegut as possible, and dashed for the door. But as he
ran, an invisible claw clutched at his sleeve, and the bogeyman reappeared.
Swallowing his fear, Jax stopped and swung at the creature, but missed again.
Erin, now able to see her target, closed and swung, but still couldn’t hit the
thing. Nat bit back his own fears, and stepped into the room, then fired a
volley of Intensified, Empowered Magic Missiles that almost
knocked the creature off its feet. Wren moved to the doorway and said a Prayer to Pharasma for her aid, while
Shadow hit the thing with still more Magic
Missiles.
Tomas had run down the long, L-shaped
storage area as far as he could, and now found that the terrifying images that
had haunted him were gone. Trying to regain his courage, he made his way back
to the door to the torture chamber, and fired off an arrow, but his hands were
still shaking so badly that it glanced off the ceiling above the bogyeman.
The bogeyman shifted away around Erin,
nimbly avoiding Jax and Erin’s attempts to stop him, then he unleashed an
invisible wave of Crushing Despair that
washed over everyone except Tomas. For a moment, their situation seemed utterly
hopeless. But they had survived too much already, and each of them brushed the
supernatural despair aside. The bogeyman tried to cast another Quickened Phantasmal Killer but Erin’s
reflexes were too fast. Serithtial stabbed forward, and the fey let out a
scream as its Cold Iron blade sank into its guts. Jax, still trying to stay
away from Gobblegut’s jaws, sent his own Magic
Missiles flying at the creature. As they impacted, it fell backwards, and
the horrifying images filling the room faded away into shadows.
“I’m telling you – this is stupid,” Jax
grumbled as Nat cast another Detect Magic
into the torture chamber and the storage space beyond. Nat pretended not to
hear him, and moved back into the central corridor. They found themselves back
outside the doors leading into the Great Hall, where they’d fought Mithrodar,
the Chained Spirit. Across from it were two more doors. One opened into a room
with a once-elegant desk, its top strewn with moldy scrolls, a human skull, a tarnished
candlelabrum, and other ornaments. A tall-backed but moldy chair sat behind the
desk, and several smaller chairs lay in ruins throughout the room. An immense
but sagging portrait of an armored Kazavon leading an army through rugged hills
hung askew on one wall. The other held several ratty, ruined couches and
shelves lined with broken wine bottles and serving trays lined with sheets of
mold.
“I’m guessing this was an audience
chamber for one of Kazavon’s officials,” Tomas offered, pointing to the first
room, “and this was a waiting room for those waiting to meet with him, or for
an audience with the big guy himself.”
Nat interrupted with a squeal of glee,
as his Detect Magic finally spotted
something. “Over there – in that desk,” he commanded, pointing Jax towards his
find (he was eager to search – but only from a distance). Jax dutifully rooted
through the ruined desk, and came up with a silver signet ring. “Let me see
that,” Tomas said, and held the ring up to the light. “That’s the royal crest
of Tamrivena!” he said, recognizing it from his childhood studies of heraldry. “I’m
betting this belonged to Count Andachi!”
By this point, they felt that they’d
explored all of the second floor of Castle Scarwall. Jax again argued that they’d
done enough, and Nat again urged for a full door-to-door search. Grumbling all
the way, Jax led them down the stairs they’d found. At the foot of the stairs,
they found themselves in an abandoned workshop of some sort; empty shelves and
dusty workbenches, their surfaces marred with odd-colored circular stains, were
all that remained. However, an odd arrangements of strings led from the double
doors opposite the stairs (which were slightly ajar) to several points around
the room. “Hang on as sec,” Jax said in a worried tone, and moved carefully in
to examine the strings. After a few minutes, he relaxed and gave the all-clear.
“It looks like someone had rigged some sort of trap that would go off when
anyone opened the door,” he explained, “but it looks like they disabled it in a
hurry.”
Tomas moved immediately to the partially
opened double doors. They led to a wide corridor running the width of the
castle. Its opposite wall was pierced with arrow slits, and he could see into
the castle courtyard beyond them. The floor was littered with giant bones,
crossbows, and bolts. “Here’s who was shooting at us a few days ago,” he said,
nudging one pile of minotaur bones with his foot.
There were three more doors in the room
at the foot of the stairs. One led to another narrow storage space. The second
revealed an odd room, with innumerable bags of netting hanging on its walls, holding
bottles, clay jars, dried plants, desiccated bits of animals, and similar
things. Tattered, gauzy curtains were strung throughout, creating a kind of
diaphanous maze. The whole place was choked with a dank-smelling smoke that
still rose thinly from a pitted iron brazier set in the center of the chamber. “This
couldn’t have been left that long ago,” Tomas said warily, but there was no
sign of whoever had lit the brazier. The final door led to an ancient wine
cellar. Most of the bottles had shattered long ago, but a few were still intact.
None were magical though (as Nat confirmed) and so everything was left alone.
The broad hallway held several more
doors. One set of double doors obviously led out into the courtyard. Across
from it was another pair of double doors, and this was where the party went
next. Pulling them open, they found a long hallway, twenty feet wide, its walls
lined with wispy bits of tattered tapestries. A battle had clearly taken place
here; the floor was littered with ancient bones from scattered skeletons – some
human but mostly orc – amid bits of broken weaponry and armor. Just beside the
door was one skeleton that remained whole, sitting slumped against the wall,
clad in dust-caked full plate armor. Despite its centuries-long layer of dust,
the armor was clearly fine, and bore a brightly-painted crest on its breastplate.
“That’s the heraldry of the nation of Lastwall,” Tomas whispered, kneeling
before the body. He looked around at the dead orcs littering the hall. “This
must have been his last stand. He fought here when the castle was overwhelmed,
trying to defend what he had only just taken.” He looked up at the others, his
expression solemn. “I believe this is the body of Mandraivus, conqueror of
Scarwall.”
The discovery dampened everyone’s mood.
Erin said a quiet prayer to Iomedae, but they left Mandraivus’s body
undisturbed. Another pair of double doors led out of this room; they’d once
been barred with a heavy iron bar, but it now lay shattered on the floor. When
everyone was ready, Tomas pulled open the doors. On their other side was a
scene of carnage, the likes of which they’d never seen. Bodies lay everywhere,
orc and human alike. Judging by the sprawled and mutilated nature of the
corpses, they fought brutally before succumbing to their wounds, dying in heaps
on the floor. Many corpses were riddled with arrows and crossbow bolts, and a few
appeared to have perished while locked in mortal combat still holding weapons
embedded in various parts of each other’s anatomy. Strangely, while the room
reeked of death, the bloodstains on the walls and floor seemed incredibly ancient.
“Why are these bodies so fresh?” Erin
whispered. Indeed, the corpses in this room looked like they might have
perished only yesterday, while those in the room with Mandraivus – clearly from
the same battle – were nothing but dried and brittle bones.
“Maybe it was some aspect of the Curse,”
Wren speculated. “But who knows why this room was affected this way, but not
any of the others.” At the far end of the gruesome hall they could see the back side of the
steel gates that led back into the castle gatehouse. Shadow did a quick Detect Magic from the safety of the
doorway; seeing nothing in the immediate vicinity, they carefully closed the
doors. No one much wanted to set foot in that charnel house.
There were still more doors in the hall
they were in, so they started checking them. The first led to a corridor lined
with arrow slits that looked out into the massive death chamber. Human bodies
in chain shirts lay on the floor among the broken remains of shortbows and
quivers of arrows. At the far end of the defense corridor was another door,
which opened into a barracks area, its large bunks sized for the minotaurs who
had served Kazavon. An orc’s body lay on the floor by one wall, clearly much fresher
than most of Scarwall’s corpses (possibly only decades old). On the wall above
it was a message, scrawled in blood. “Beware
of Ukwar!” Nat translated.
Another door led to a short hallway
along the castle’s outer wall; on its left were three more doors. The first led
to a bedroom once better appointed than the barracks, possible a commander’s
room. The next was another bedroom, with a desk heaped with rotted scrolls and
an iron footlocker along one wall. The party had by now fallen into a routine:
Jax would open a door, do a quick scan, then move on to the next while Nat
followed along casting Detect Magic.
Nat stepped into the second room as Jax pulled open the door to the third. This
also looked like it had been an officer’s quarters, but it was not empty. A
tall, skeletal figure clad in spiked plate armor and holding a glowing
greatsword stood in one corner. As the door opened, a gleam of hatred glowed in
its eyes. “This time I shall not fail you, Master Kazavon!” it roared.
Erin pushed past Wren, and charged at
the undead knight, Serithtial glowing brightly, but the knight deftly parried
her blow. Then it swung its greatsword two-handed, and its blade sliced through
Erin’s armor like butter. The blade dripped with acid that burned away at flesh
and metal alike. The knight struck once, then again on the backswing, and with
those two hits, Erin was near death.
Nat was still flying, and he zipped over
everyone’s heads, staying close to the ceiling in the farthest corner of the
room from the thing they were fighting. One look at they glowing eyes set in
its fleshless skull, and the fine armor that seethed with acid, told him what
they were up against. “Holy shit!”, he shrieked. “That’s a Graveknight!” Knowing he
needed to pull out all the stops, he hurled an Empowered Orb of Light that exploded with a flash in the
graveknight’s face. When the flash cleared, the glow in the creatures eyes was
dulled, and it shook its head trying to clear its vision.
Tomas also flew into the room, and fired
off a single arrow that punched through the graveknight’s armor. Jax fired
another volley of Magic Missiles, but
the bolts of force vanished as they reached their target, thwarted by its
innate resistance to magic. Shadow got luckier, and his Magic Missiles got through. Wren called upon Pharasma again, but
this time her Channel was aimed at
healing Erin, rather than hurting the graveknight. Erin gritted her teeth; Wren’s
healing had helped, but if this thing hit her again like it had the first time,
she’d be beyond any form of
healing. “Guide this holy blade, crafted
by your hand,” she prayed, and then she swung. The graveknight, still
blinded by Nat’s spell, never saw it coming. The first thrust caught it in the
gut; as it doubled over in agony, Erin swept her blade around, and its helmed
skull clattered onto the floor.
As everyone stood panting in the aftermath
of the fight, Jax spoke the thought that was going through several of their
minds: “I thought all the undead in this place were supposed to be gone!” he said angrily. “I
thought we were supposed to be searching an empty castle!”
“Well, that bogeyman wasn’t really an
undead,” Nat said defensively.
“Are you going to tell me this wasn’t undead?” Jax demanded,
giving the skeleton on the floor a vicious kick.
“No, he’s undead, but he’s a graveknight,” Nat said, as if
that would explain everything. When he saw by Jax’s glower that it didn’t, he
went on. “A graveknight is bound to its armor. It’s like a lich’s phylactery: as
long as the armor exists, the graveknight will eventually rejuvenate within it.”
“So you mean we can’t even sell it?” Jax said incredulously.
This was adding insult to injury.
“Well, we could still sell it,” Nat offered. “As long
as we hurried up, and didn’t tell whoever we were selling it to.” The glares he
got from Wren and Erin quickly made him change his tune. “But that would be
wrong!” he amended hastily. “I think we just have to leave it here.”
“Can we destroy it?” Wren asked.
Nat stroked his chin (he was working on
a proper wizard’s beard, but so far all he had were a couple of wispy chin
hairs and a slight discoloration on his upper lip). “I suppose I could try Disintegrate on it. Or we could drop it
into an active volcano. Or take it to the Positive Energy Plane. Although …
that wouldn’t be a good idea.”
“Fine! Leave it then!” Jax snorted, and
stormed out of the room.
The party spent a few minutes breaking
open the footlocker in the previous room. Nat had spotted some magic inside it,
but after several minutes of pounding on the rusted-shut iron box, it turned
out to only be a potion that had decayed into poison over the preceding
centuries. This further soured Jax on the prospects of searching the rest of
the castle, but nonetheless he followed along as they backtracked to the hall
where they’d found Mandraivus’ body. Moving west from there, they found the castle’s
kitchens, and another layout of barracks and officers’ quarters that mirrored
those on the eastern side of Scarwall. Fortunately, they found no more
inhabitants, but their magic-only searching didn’t turn up anything else,
either. Jax did find a small stash in the kitchen, but it turned out to be a
few partially melted silver teeth, a melted gold ring, and an odd green stone. “Ewww
… that’s a gallstone!” Wren said, looking over Jax’s shoulder, and he dropped
it as if it were hot.
“That does it!” he stormed. “This is a
waste of time. We’re not here to go shopping – we came here to get that damned
sword, and now that we’ve got it, we need to get the hell out of here!”
“Jax is right,” Tomas chimed in. “We
have more important things. We should go back to Janderhoff to re-equip, and
then get back to Korvosa. The city needs us.”
“But … we still didn’t finish that wing
where we first came in.” Nat sputtered. “Who knows what in all those rooms.”
“No!” Jax insisted, and this time
everyone else was nodding in agreement. “We go back up to the Lord’s Tower,
shovel up all those coins and shit we left there and move on. We’re done here.”
Nat had no choice but to agree, although
his pout made it clear he was not happy with the decision. Their Mass Fly spell had long ago run out, so
they had no choice but to make the trek back to the third floor on foot. They
stopped by Mandraivus on the way out, respectfully removing his armor, then
proceeded back up the stairs to the second floor, then up the ones leading to
the third.
At the top of those stairs, they found
themselves in – surprise, surprise – another dark, winding hallway, made even
gloomier by the thick sheets of cobwebs that hung from above. Dust and
fragments of bone littered the floor and portraits hung askew on the walls,
their subjects lost to a layer of mold and grime. Nat’s eyes lit up at the prospect
of more doors to open, and they began to explore once again. Several opened
onto open balconies, with no railings to prevent a fall to the shore of the
lake below. Stone gargoyles watched over these balconies, with several open
spots showing where others might once have rested. Another door led into an abandoned
storeroom, but it contained no magic and was hence ignored. Yet another
revealed a small library, it shelves holding a modest collection of scrolls and
books. “Ooo! Magic! Magic!” Nat enthused. “Over there!” he pointed. “Go get it!”
“Get it yourself!” Jax groused. He was
sick of being Nat’s designated trap-finder. Realizing he was on his own, Nat
tip-toed into the room, and used the blade of his dagger to gingerly move books
and papers aside until he uncovered the magical scrolls his spell had revealed.
While Nat was retrieving his booty, the
others had moved on. The next door they opened was another bedroom. This one
had an arcane circle inscribed on the floor in blood. Shadow gave it a quick
glance, but couldn’t tell what it might once have been used for. His own Detect Magic showed that it was no longer
active, nor was there anything else with a magical aura inside, so they moved
on. Tomas pulled open the next door; it led in the direction they needed
to go, back towards the Lord’s Tower. The room inside was probably once a
guardroom, with a single table, a pair of chairs, and a tarnished brazier for
heat. Above the table was a bronze gong with a striker, and around the table
stood a trio of spike-covered infernal creatures: Barbed Devils! As soon as
the door opened, they all let out bellows of rage.
Shadow and Tomas were blocking the
doorway into the room, leaving no way to attack the devils who clutched them.
That left Erin only one target, and she pushed past Nat to get to the devil who’d
appeared next to him. It gashed her with one claw as she moved into position,
but she stabbed Serithtial into it, calling upon Iomedae to Smite Evil as she did. Jax, knowing they
were in a bad spot, cast Haste on the
party as Wren called down Destruction on
the devil threatening Erin and Nat.
Maybe Jax had been right all along –
maybe Castle Scarwall was still a very dangerous place.
The PCs earned 9,600 XP, putting them at
395,235 XP, with 425,000 required for Level 15.
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