Monday, February 15, 2021

A Harrowing Experience

“Should we take this stuff back to the Dead Warrens, let Kroft know what we’ve found, and try to decipher this book?” Tomas asked. They were in Domina’s Study, high atop her namesake tower, and they’d apparently found Ileosa’s secret lair, full of incriminating documents and tantalizing clues. But they still hadn’t found the Queen, or, if the Infernal Contract they’d found could be believed, most of her Hellish minions.

“If the Queen’s here, we need to find her,” Nat said emphatically. “I agree,” Jax chimed in. “Now that we’ve stirred things up, she might take off, and I’d hate to miss her by this much.”

“But we’re pretty beat up,” Erin cautioned, trying to wipe some of the dried blood off her shield.

“I’m not!” chirped Nat. “I’ve still got lots of spells!”

The debate continued like that for a few minutes, but in the end, the group decided this task needed to be seen through to the end. They descended through the Phase Gate back into the lower tower, and crossed the parapet back into the main castle. They crossed the Grand Salon, still littered with Red Mantis bodies, to a pair of double doors they hadn’t explored. These led into a trophy hall, its walls covered with the mounted heads of dozens of beasts, from common deer and elk to more exotic creatures, like wyverns. To the left, the hall took a turn, and Jax crept over to peek around the corner. The long hall, extending over the gatehouse below, looked like it had once been an armory, with empty weapon racks lining its walls. But it was empty, save for a huge heap of fetid marsh grass, rags, and partially eaten bodies at the far end. Jax watched patiently for nearly a minute, but seeing no movement, carefully approached. He could see light shining in from a hole that had been ripped in the roof above the reeking nest. “I think we’ve found that dragon’s nest,” he called back to the others. Nat, visions of a dragon hoard racing through his head, practically knocked Jax over in his rush to search the nest, but he found nothing save for a few black scales scattered among the rags.

Disappointed, he followed the group as they made their way to another closed door at the opposite end of the trophy hall. It opened into a room lined with empty bookcases emblazoned with the crest of the Sable Company. “I’d heard that the history of the Company’s engagements were stored here in the Castle,” Tomas said in a low growl. “It looks like the Queen had them destroyed when she disbanded the Marines.”

The library held yet another closed door. Beyond it, they found an odd-shaped room illuminated by three windows set in deep, tall niches. One either side of each window stood a pair of white marble statues, each depicting a woman in the same pose, hands high above her head clutching an object. One grasped a large key, the next an open book, followed by statues holding a shield, a star, a hammer, and a crown. “The suits of the Harrow!” Nat whispered as he recognized the objects in the statues’ hands.

In the center of the room was a round table surrounded by six chairs. A small case sat in the center of the table, identical in size to the case holding Zellara’s deck of cards. Checking carefully for magic or traps, the group filed into the room, and Tomas gingerly lifted the case off the table and opened it, revealing a well-worn deck of Harrow cards. As he did, a sudden wind blew into the room from the windows (although they were glazed and shut) causing the cards to fly into a vortex near the ceiling for a moment before fluttering to the ground, landing face-down. Except for one; against all reason, the Midwife card remained stuck to the ceiling.

Everyone stared open-mouthed at the card pressed against the stone above them. “The Midwife,” Wren whispered. “Zellara said that card portends new life, or the arrival of new information.”

“Does the ceiling look different there to you,” Jax asked. Sure enough, as they peered more closely at the stone around the floating card, it looked smoother than the stone around it, as if someone had smeared their hand over soft mud. “Looks like someone used Stoneshape to close up some opening in the ceiling,” Jax continued. “Maybe there used to be a trapdoor there!”

Shadow used his Boots of Levitation, to float up to the ceiling, and Wren joined him with her Winged Boots. Wren retrieved the card, and both pushed with all their might on the smooth area of stone, but it didn’t budge; if there had once been an opening here, it was now one with the rest of the ceiling. “If you can get me up there, I can try a Passwall,” Nat suggested. Shadow drifted down, and he and Nat traded boots (Nat found that Shadow had much larger feet than he did, a fact that didn’t surprise him in the least). Nat rose up to join Wren, and cast his spell, creating a square opening into a dark room above. “Um … ladies first,” Nat said gallantly.

Wren sighed, and poked her head up into the newly revealed room. The windowless chamber was a surprisingly well-appointed bedroom, with a large bed, a nicely carved table with a pair of chairs, a comfortable-looking armchair, a large silver lamp (unlit), and a small stove. Everything was covered with a layer of dust, as if no one had been in the room for months. Along one wall was a long glass showcase. When nothing appeared to take Wren’s head off, Nat joined her, then dropped the Boots down so the others could begin ferrying up.

Wren moved to examine the glass case. Inside were an array of at least fifty decks of cards, all displayed with care and competence. Each had a few cards displayed face up, and most had elaborate matching cases of wood, ivory, or leather. Behind her, Jax gave a low whistle as he surveyed the collection. “Those are some pretty fancy cards. Rare, too, by the look of them. They’d bring a pretty penny from the right collector.”

“This must have been Venster’s apartment,” Tomas said as he surveyed the room. “The king’s secret half-brother. Neolandus told us it was up here, but he didn’t say anything about it being sealed.”

“I don’t think it was,” Erin said. She pulled a neatly-folded rope ladder from behind a folding screen, next to a chamber pot. “I think Venster was able to climb down, to get his meals and such. The Queen must have sealed this up after the King’s death.

There was another door out of the room, but it didn’t look like it had been used in a long time. When Tomas opened it, he saw why: it led into a low-ceilinged space full of cobwebs and dusty blackened beams supporting the Castle’s roof. There was another door on the opposite wall, and Jax duck-walked across the low space to try to open it, but it wouldn’t give. He and Tomas both worked on it, and finally succeeded in pushing it open a few inches. Their light spilled in just enough to show a large space packed with old and dusty odds and ends: old clothes, broken furniture, tools, toys, lamps, and unrecognizable flotsam from a century of life in the Castle.

As they returned to Venster’s bedroom, Erin was carefully examining the eastern wall. She was convinced there had to be more to this apartment than they were seeing, but her most minute study revealed nothing. But the hair on the back of her neck stood up as she heard a soft scratching sound coming from somewhere behind the wall in front of her. With a sudden pop, the wall in front of her shifted forward half an inch, revealing the seam of a very well-concealed secret door. “I didn’t touch anything!” she whispered as the others gathered around.

Weapons at the ready, they eased the secret door open. Inside was another dusty room. It also held a bed, another armchair, and a pedestal table with a single chair. A darkened lantern sat on the table, next to a dusty Harrow deck in an elegant redwood case. As they eneted, the temperature droppped several degrees. A moment later, a strange roiling mist rose from the deck of cards on the table, causing them to flutter and dance on the table, as if caught in a small breeze. The mist took on a vaguely humanoid form – that of an older man with horns on his brow. He stared at the party in apparent confusion, reaching out ghostly hands towards them. “My bones,” he whispered in a gravelly voice. “Bring me my bones … they rot so far below … bring me my bones … I can help you if you bring me my bones …” The spirit faded away, although his voice continued calling for his bones after his image had disappeared. As it did, Wren felt a stirring, and Zellara’s voice called to her from far away. “You must seek out his tomb,” she told Wren. “I can lead you there … the spirits know the way.

“I know where Venster lies,” Wren said, turning to the group. “I’m not sure how I know, but he’s in the Vaults, below the Castle. I can show you the way.” Having learned not to question Zellara, the party followed Wren as she dropped back down into the room below, then led them to the Epochal Tower with its great stair. They climbed down the spiraling stair, to the Castle’s second floor. “Neolandus’s maps said there was a secret entrance to the Vaults off a smithy up ahead,” Tomas whispered. Sure enough, the passage from the Epochal Tower led into a workshop. Part of it was filled with tools for working wood, leather, or wicker, and beyond that was a smithy with anvils and a large open forge, now cold. A passage led on from the workshops, and Jax could hear muffled voices from up ahead. He also heard other sounds: crackling flames, dissonant singing, and distant screams.

Jax reported back, and Nat decided not to take any chances, so he cast Silence on a hammer lying on a workbench. Wren led them silently forward, motioning to a door to their right. It led into a small cluttered storeroom, but with Wren pointing and recalling Neolandus’s sketches, Tomas had no difficulty finding a secret door in its back wall. Inside was a narrow spiral staircase leading down into darkness. Everyone slipped inside, with Nat closing the doors behind him, leaving the Silenced hammer at the top of the stairs.

Some twenty feet below, they found a landing leading to the back of another hidden door, one that would lead out to the Castle’s first floor, but Wren was still leading them down. They continued descending, circling round and round on the stairs until they were at least seventy feet below Castle Korvosa. At last the stairs ended and a narrow passage led forward. Their magical lights were the only things breaking the inky darkness and their footfalls the only sound. The passage led into a circular chamber, its ceiling rising suddenly almost beyond the reach of their lights. A huge, green-gray pillar rose in the center of the chamber; to their left, part of the wall had collapsed, blocking their way, so they squeezed around the pillar to the right. As they did, they realized that the stone of the pillar was much cooler to the touch than the stone walls, but it showed no sign of magic, nor anything else unusual. But the stonework here was clearly different from the Castle above, and obviously far older. “This is Thassalonian,” Nat whispered as they moved forward, scanning the walls around them. “The entire mastaba on which the Castle is built dates back to the Thassalonian Empire. They say that this was part of the Runelord Sorshen’s capital.”

By this time, they had come to a T-intersection; one direction looked just like the other, but Wren led them confidently to the right. The hall opened into a vast chamber, its vaulted ceiling supported by stone pillars carved with spiky Thassalonian runes. The floor of the chamber was a mess of empty chests, upturned urns, and other containers. Here and there an odd coin lay forgotten on the floor, or a small gem glittered in their light. “This was supposed to be the Royal Treasury,” Tomas said, recalling Neolandus’s maps. “Looks like Ileosa looted it, too.”

“The secret room where the Fangs were stored is supposed to be over this way,” Jax said pointing left, but Wren was already striding to the right, and the party continued to follow. Another narrow passage led into another huge vaulted chamber. This was the Royal Crypts. Several niches lined the walls, and five of them held stone sarcophagi. As they passed, Nat read off the names engraved on each sarcophagus: “Lord Arbust. King Eodred. Queen Domina. King Eodred II.” He pointed to another sarcophagus, on the opposite side of the room far from the others. “That one says King Cardraith. I wonder why he’s way over there.”

“He was king during the Cousins’ War,” Tomas said, remembering his Korvosan history. “He was beheaded for betraying the city to Cheliax.” Nat didn’t see any magical auras, so he continued following Wren as she led them out of the Crypts. The hallway continued on, then turned to the right. They could see openings leading to other vaults; they’d already passed a number of open, empty vaults on their way. Tomas turned the corner and started to move on, but Wren had stopped. “He’s in here,” she said softly, pressing her hand against the wall. As they looked more closely, they could see that what had once been the entrance to another vault was now sealed by a brand new brick wall. Wren unlimbered her mace, and Nat cast a hasty Silence on a coin, lest the noise disturb anything lurking unseen in the darkness.

It took but a few minutes work for Wren to batter down the brick wall. As the bricks fell, a thick stench of decay spilled out. Inside a partially decomposed corpse, mouth agape in a painful death scream, lay slumped against the wall near the entrance to this otherwise empty room. The corpse, clad in a rich, dark purple outfit, was that of a thin, bearded dwarf-sized humanoid with pointed ears and a pair of vestigial horns sprouting from his brow. Wren knelt beside the body, laying her hand gently on its head as she said a soft prayer to Pharasma. “This is Venster Arabasti,” she said.

They wrapped the body respectfully in a robe; whatever else he might have been, he was Queen Domina’s son, and of royal blood. Then they linked hands, and Nat stared up at the ceiling to get his bearings, then cast Dimension Door to return them to Venster’s apartment at the top of Castle Korvosa.

As they carried the body into the secret room, the mist began to roil again, and the spectre began to manifest, this time not as a vague misty outline, but as a full (though incorporeal) ghostly figure of an elderly tiefling man holding a deck of Harrow cards that periodically flew out of his hands to spiral around him before returning to his grasp. “Thank you for taking my remains out of that dreadful dark room below,” he said in the same gravelly voice. “I am Venster Arabasti, half-brother to King Eodred II, and his murderer.” His voice caught, and he did not speak again for a moment. “I loved my brother, even though he kept my existence secret from the world, as our mother commanded. He visited me often, and we played cards in the game room below as he shared the gossip of court. But after he married Ileosa, he came less often, and I grew lonely, and bitter.

“But then his new bride came to visit. She was a vision of loveliness, and I was truly smitten for the first time in my life. She flattered me, and told me how unjust she felt it was that I, the elder brother and rightful heir, had been kept from the Crimson Throne. She said that she should  have been my Queen, and not Eodred’s. I realize now that she had enchanted me, but at the time I swallowed her lies and loved her for them.

“She told me we should rule Korvosa together, but that Eodred had to die first. She gave me vials of some poison, and instructed me how to use it. When we played cards, Eodred always licked his fingers as he spread the cards in his hand, so I coated each card with the poison, being careful to wash my own hands after we played. Ileosa’s plan worked, and my brother fell deathly ill. But when he died, her cruelty was revealed. She came for me, with a pair of her masked assassins, and drug me off to the vaults. She laughed and mocked my love for her as they walled me up in my tomb, leaving me to slowly die of thirst, and guilt.

“But even after death, my spirit could not rest. I found myself trapped here, and still somehow linked to my murderess. I could catch snatches of her thoughts and desires, especially when she was in my mother’s tower, where she spent much time. I know that she has discovered some ancient source of Thassilonian magic, in a place called the Sunken Queen, and that she intends to use it to achieve eternal youth. I know little else, save that the ritual requires the freely-given lifeblood of an army of sacrifices. I fear that the people of Korvosa are those sacrifices.”

Wren suddenly gasped as she felt a burst of empathetic energy from the Harrow deck in her pocket. Zellara’s Harrow deck flew out of her robe and landed sharply beside Venster’s Harrow Deck on the table. Zellara’s spirit appeared next to Venster’s, an odd smile on her face. “My friends!” she said, her voice trembling with both excitement and fear, “I finally realize my role in all this, my final opportunity to aid in the protection of Korvosa. So many have died in Korvosa as a result of Ileosa’s cruelty and whims, and their spirits cry out for justice. Venster Arabasti is of the royal bloodline, and should have been King of Korvosa, whether before or after his brother’s death. Together, he and I can channel the lost spirits of Korvosa’s restless dead. We can merge our Harrow decks into something much greater, something that might give you great aid in your final confrontation with the Queen.”

Venster’s spirit was looking at Zellara in astonishment, as he slowly nodded his head in agreement. “Yes – yes we could do that, funnel the spirits of the dead into the cards. But it would be dangerous. Many of those spirits were cruel or even insane in their own lives.” He turned to look at the party. “We could not exclude them from this infusion of power. The best we could hope for would be to try to moderate their influence through the traditions and mysticism of the Harrow. You can choose from the deck, or not, and if you have an … unfortunate … choice, our spirits can perhaps redirect the draw.”

Zellara smiled again at the party, and this time there was a true shadow of sadness in her smile. “This is my goodbye, my friends. I will not see you again in this life. I cannot express my thanks for all you have done for me, and my son, and my city. May the spirits smile upon you always.”

Zellara and Venster looked at one another and the cards of their respective decks flew out of their containers and began to spiral and spin in the air around them. The respective cards from each deck began to collide with one another, merging into a single card with a small flash of light. As the decks slowly combined, the ghostly figures began to fade, until at last they were gone, and a single Harrow deck lay neatly stacked on the table. Nat could see the deck glowing brightly with an aura of intense magic. “Um, guys. I think we’re talking artifact-level magic here.”

Indeed, Zellara’s Harrow deck had become something far more powerful: a Harrow Deck of Many Things. The heroes somehow knew that they could choose to draw some number of cards from the deck. Once their decision was made, they would have to draw that number of cards, and that they might receive a great boon from the card they had drawn. Or suffer some great calamity. They could only pray that Zellara and Venster’s spirits could protect them from the latter.

Nat looked nervously around the room. “Do you think this is a good idea?” he began, but Wren was already reaching for the deck. “I’ll take two,” she said. Without hesitation, she flipped over the top card: The Theater. She nodded; this was a good draw – she would absorb some of the abilities of the next foe that she killed. She turned over the next card: The Tyrant. Wren staggered back, her face suddenly gone pale. Erin caught her as she almost fell, and Wren gripped her shoulder hard. “It’s Kazavon,” Wren whispered. “I can feel him! It’s as if … as if somehow my soul is attuned to him.” She stumbled to the bed and sat down, head in her hands.

That gave everyone pause, but it didn’t seem that anything fatal had happened. Taking a deep breath, Erin turned to face the Deck, realizing that Wren’s cards had somehow shuffled themselves back into the Deck. “I’ll also take two,” she said, with more confidence than she felt. She fanned the deck, and selected a card at random from it: The Trumpet. “Wow!” she said as the card’s import became clear. “I can summon aid to fight with us!” Inspired, she quickly selected another card: The Beating. “Whoops! No, I don’t think so!” she cried, realizing that this card would always give her opponents the advantage over her. She heard the whispering of spirits around her, and Zellara’s distant singing, and it was as if she’d never drawn the card. Her hand trembling, she drew again.

The Marriage. There was a flash of light, and an impossibly handsome young man suddenly appeared before Erin. He had a chiseled jaw, thick black hair, and smoldering dark eyes. He was bare-chested (and quite the chest it was), and wore flowing silk pantaloons, although his legs ended in a haze of smoke as he floated slightly above the ground. He gazed at Erin for a moment before giving a courtly bow and kissing her hand. “At last, the great Erin Nelsson! I am Prince Alzhabaar, youngest scion of Lord Rangimari, ruler of the Plane of Air. Ages ago, our seers foretold that I would marry the greatest of human heroes, and they have watched your deeds upon this Plane with great interest. You are indeed the hero who it is my great fortune to wed. I beg you to accept my humble offer of marriage, to allow me to devote myself to you, and you to me, for all time.” A single, perfect red rose suddenly appeared in his hand and he offered it to Erin. “We must be wed within the week – you will have to organize the festivities, of course, as is our custom.”

Erin looked down at the rose in her hands, her cheeks burning. “Nope. Nope. No way, no, no, no.” she muttered, backing away (and yet, somehow, wanting to fall forward, into those strong, bronzed arms). The djinn’s face fell, but then the spirits swirled around her again, and the card was returned to the deck as if never drawn, the fury of the elemental court at her refusal avoided. A handful of rose petals fluttered slowly to the floor.

It took a full minute before Erin could work up the courage to draw from the deck again (Shadow’s snickering from the corner didn’t help). At last she drew another card: The Vision. The room around her grew dark, and seemed to fade away altogether. She found herself floating over the city of Korvosa, looking down on its streets and docks, then the clouds closed around her, and all was gray and indistinct.

An image began to form. She was looking down into a room with weathered wood walls, and an open pit of water and mud in its center. With a gasp, she recognized it as Gaedren Lamm’s lair below the Old Fishery, and the room was not empty. Lamm was there, along with Giggles, and Giggles held someone struggling in his grasp. It was a girl, a girl with short black hair, but streaks of red showed through where tears or blood had smeared away the cheap dye. Erin’s guts clenched as she realized the girl was her sister, Brigitte. She was bleeding, one leg bent awkwardly, and she cried out in pain as Giggles threw her on the floor at Lamm’s feet.

“Welcome home, little Lamb,” Lamm purred evilly. “Thought you were too big for your britches, did you? Thought you could get away with back talk, and disrespect, just because you earn a bit of gold?” He kicked the girl, and she winced but didn’t cry out. “Well you thought wrong, poppin.” Lamm turned his attention to Giggles. “Did you get it?” The half-orc giggled, and nodded, tossing a burlap sack onto the table beside Lamm; it spilled open revealing a tangle of jewelry – including a particularly fine brooch with the image of a house drake and imp intertwined. "And the junkie?” Lamm asked. Giggles simply drew a finger across his throat, giggling madly.

“Excellent!” Lamm squatted down next to Brigitte, brushing her hair out of her eyes with a dirty finger. She glared at him, and spat in his face. Lamm punched her hard in the stomach, then smiled as she doubled up, wiping the spittle off his cheek. “Quite the bitch to the bitter end, aren’t you, Jit? Not that it matters now – your service to me is almost complete. Almost, but not quite. You’ve got one more little job to do, a little payback for your old friend Jax. Course, you won’t be around to appreciate it, but I’m sure he will!”

“Fuck you, Lamm,” Brigitte snarled, her green eyes blazing. “You’re the one who’s almost done. They’re coming for you. My sister, and her friends. They’re coming, and they’re going to feed you to Gobblegut!”

Lamm stared at her for a moment in astonishment, then threw back his head and laughed. “You must have hit her in the head pretty hard, Giggles!” he chortled. “Poor little thing’s havin’ hallucinations! No, nobody’s coming for you, poppin,” he snarled, turning back to Brigitte, his mood shifting to fury in an instant. “You family doesn’t give a shit about you – they forgot all about you within a week. They’re gone, Jax is gone, all the Lambs upstairs will be gone before too long, and then everyone who ever knew you existed will be gone. Except for me. I’ll be here, and I’ll remember this day, think about it every night before I go to sleep.” He drew out a long dagger, pressed it against Brigitte’s eyelid, and the girl began to scream.

 

The scene faded, Brigitte’s screams drifting away into the clouds. Erin floated, then the clouds began to clear. She was high above Korvosa again, looking down upon Castle Korvosa. She descended, and saw a huge crowd had gathered in the square below the Castle. A small group stood on the balcony overlooking the square, the same spot where Queen Ileosa had condemned Trinia Sabor to death, and had survived Marcus Endrin’s assassination attempt. Endrin was there again, along with Cressida Kroft, Neolandus Kalepopolis, Grau Soldado, and all the magistrates of Korvosa. Neolandus was dressed in finery, a heavy gold chain of office draped over his shoulders, but his face was worried. "You still haven’t heard anything?” he asked Kroft, and she shook her head.

“Not a word since they said they’d found the Sunken Queen. But that was days ago. I’d have expected to hear something by now.”

Neolandus shook his head. “But if they’d failed … well, the Queen would be back, right? So they must have succeeded, mustn’t they?”

Bishop d’Bear interrupted. “It’s time, my lord.” Neolandus Kalepopolis gave Kroft one last glance, then stepped to the front of the balcony.

“Citizens of Korvosa!” he called, and his voice rang out across the square. “Your long ordeal is over. Ileosa Arabasti has been deposed for crimes against the city. It is my great honor to have been appointed Regent, to serve as …” His voice faltered. On the square below him, the crowd began to fall, like wheat before the scythe, falling all at once by the hundreds. Here and there the isolated individual still stood in shocked silence, staring at the field of death around them. Neolandus turned in horror, but everyone around him on the podium had also fallen. Cressida Kroft lay staring lifelessly up at him, Grau Soldado’s arm draped limply across her midsection.

As the new Regent of Korvosa tried to grasp what had befallen his city, he heard laughter, a woman’s laughter, ringing through the skies of Korvosa, the City of the Dead.

 

Erin blinked herself back to reality. She was still in Venster’s small room, her friends looking at her with concern. “Are you alright?” Tomas asked gently. “Was that card OK?” Erin shook her head. “I … I’m not sure. I’m not sure what I saw. A vision. Two visions. But I don’t know which to believe. If either.”

This had all seemed like a bit of a game when they’d started, but the mood in the room had definitely shifted to the somber side. Jax took a deep breath. “I guess I’ll draw a couple, too.” He pulled a card off the deck, quickly, like removing a bandage, then gave a sigh of relief. “The Inquisitor. I can force someone to answer me truthfully. Not great, but it could be worse.” Feeling more hopeful, he drew again. The Bear. For a moment, Jax’s arms grew beefy, covered with coarse black hair. He gave a gasp of surprise, but it came out as a gruffling snort. Then it passed, and a slow smile spread across his face. “Well! This should be … interesting.”

Tomas moved in next. “I think you’re leaving opportunities on the table – literally. I’m going to draw four cards.” He drew the first card: The Sickness. Blood Veil pox burst out all over his face and hands, seeping blood, as he was wracked with a spasm of wet coughing. He shook his head, unable to speak, and the spirits undid his draw, and the disease passed. Somewhat less confident, he drew again: The Crows. Tomas suddenly saw a scale before him. On one side was his Seeking Longbow; on the other, Neolandus Kalepopolis. Tomas knew he had to choose, one or the other, whichever he did not choose would be destroyed beyond mortal recovery. “I don’t choose this card,” he said emphatically, and the spirits returned his card to the deck. He was starting to worry now – how many times could the spirits protect him? He drew again: The Teamster. The room around him fell silent, his friends frozen into motionlessness. The air before him stirred, and a figure materialized. It was a woman. No, not just a woman. The woman, the model from which all womanhood must have been formed. This, he knew, was Sorshen, the Runelord of Lust, and she smiled at him, the power of that smile almost knocking him unconscious. “You know who I am,” she purred, running a finger gently down his cheek, and he quivered with ecstasy. “This upstart, Ileosa, intends to corrupt my legacy. You must perform a service for me. You must destroy this would-be Queen before seven days have passed. If you do not, I shall be displeased.” Tomas felt tears stream down his cheeks at the thought of displeasing Sorshen. “But if you do, I shall be … pleased.” Tomas shuddered, and had a small orgasm. The vision of Sorshen faded, and Tomas found everyone looking at him expectantly. “Well?” Shadow asked. “Yeah, I’ll keep this one,” Tomas said gruffly, shifting his sword belt to hide his crotch.

The next card he drew was The Beating, the same card Erin had rejected earlier. But after some of the worse choices Tomas had seen, giving foes the advantage of flanking him seemed like a problem he could live with. But he still had two more cards to go; he was beginning to second-guess his strategy of drawing the maximum number of cards. Nevertheless, he reached into the deck and drew out his next card.

The Joke. “What the hell?” Erin exclaimed as she suddenly found herself standing in front of the table, drawing cards out of the deck. She laid three cards face up on the table: The Big Sky, The Owl, and The Cricket. She knew that she would have to choose one of the three, Tomas another, and the third would go back into the deck. The Cricket would require her to draw three more cards, so she quickly rejected that choice. Instead, she selected The Owl, knowing it would grant her the one-time ability to scry on anyone she wished – although the subject would be aware of it. Tomas gratefully selected The Big Sky, granting him greater agility and slipperiness against some assaults.

Three down, one to go. He drew again, and just as quickly threw the card away – The Liar, which would have cursed his longbow. How many times could he get away with this? He drew again, hoping it would be for the final time. The Wanderer. Tomas felt a sudden weight on his belt. He looked down, and where his dagger had been a moment before, a dark purple robe was now tucked into his belt. The gold stitching on the robe seemed to be continually pulling itself apart and reforming, as if unable to find the right pattern. He had no idea what it was, but he was willing to live with it. With a sigh of relief, he stepped away from the Deck.

Shadow stepped up next. Despite what Tomas had just been through, he had a grin on his face as he shuffled the cards - he had a good feeling about this. "I guess I'll take three," he said, cutting the cards one last time, the turned over the top card. The Courtesan. "Hello, good lookin'!" he heard a resonant baritone voice say. Shadow looked around, but no one else seemed to have heard anything. "By the gods, you are one handsome man!" the voice continued. Shadow felt a vibration on his forehead, and realized his Headband of Alluring Charisma was talking to him! "Next time we walk past a mirror, we should take a moment to drink in just how good we look together," it suggested. Everyone was looking at Shadow expectantly - would he keep this card? "Sure," he said with a smile, "I think this card will do just fine."

Still feeling good, he drew again. The Paladin. Shadow felt a sudden heavy weight on his belt. Looking down, he saw a broadsword hanging at his side. It was not gleaming silver steel, like Serithtial, but rather dull gray iron, but it seemed to glow with some inner light, and its hilt was emblazoned with an overflowing drinking flagon, the holy symbol of Cayden Cailean. He stared at the sword for a moment, considering whether to keep this card or draw again. "Oh well," he said at last, "I guess I can always sell it." "I should hope so," his headband sniffed disdainfully. "That sword makes your butt look fat."

"I don't know why you guys got so worked up over some of your draws," Shadow said to the others. "This deck seems to have nothing but great cards!" He drew again, and his body began to crumble into dust. "Please! No!" he tried to cry out, but his lips and tongue had already turned to dust in his mouth - all that came out was a garbled "eeee! oooo!" But the spirits understood his intent, and the card flew back into the deck, Shadow's body rematerializing. "You were saying?" Tomas asked with an arched eyebrow.

Shadow couldn't respond. His mouth was still dry and parched (his sword seemed to tell him that he really needed a drink, while his headband insisted he really needed to find a mirror and make sure his hair still looked OK). He looked at the deck on the table for a moment, then grinned at his friends. "Guess I spoke too soon." He drew one more card, almost afraid to look. The Theater, a card Wren had already drawn, which would infuse him with some of the qualities of the next foe he felled. Shadow heaved a sigh of relief and stepped away from the deck.

Nat looked around – it seemed that everyone else had already chosen, and it was up to him. Part of him really, really, didn’t want to risk drawing a card, but a bigger part really, really wanted to see what he would get. Hurrying, before he lost his nerve, he stepped forward, cut the Deck, and drew the top card. The Peacock. His skin grew tough and pebbly, its rigid surface making it more difficult to move. He knew it would make him harder to hit, but if he was in a situation where people were hitting him, he’d already have made a series of very bad choices. He shook his head, the spirits intervened, and the card returned to the deck.

Nat drew again. The Fiend. The instant he saw the card, Nat knew he was in trouble. His awareness expanded, and he knew, absolutely knew, that he was screwed. Lorthact the Unraveler, secret master of the contract devil they’d slain in the demiplane of Hell attached to the Acadamae, had taken special notice of one Natan Dorré. Even now, one of his minions – an Immolation Devil – was on its way to Queen Ileosa, to pledge its aid to ensure Nat’s utter destruction. “Oh please! Gods, no!” Nat cried fumbling to force the card back into the Deck. The spirits took pity on him, and the draw was undone.

It took a full minute before Nat could stop shaking enough to draw another card. He scrunched his eyes shut, drew the card, then squinted one eye open just enough to see the face of the card. The Hidden Truth. Nat almost collapsed with relief. This was more like it! Spiritual aid to unravel any puzzle or question – he’d love that! Feeling hopeful, he drew on last time. The Wanderer – this was a card Tomas had already drawn. Nat felt something in his pocket; reaching in, he found a small metal flask; it felt like it had some liquid in it. He wasn’t sure what it was, but considering what might have been he counted himself lucky and let it stand.

Everyone having drawn, the magical aura around the Harrow Deck quickly faded, until it was nothing more than a mundane deck of cards. Wren carefully gathered them up and replaced them into Zellara’s case, holding them to her breast for a moment as she offered a silent prayer of thanks. Then she looked at her friends. “Don’t ask me how I know, but the Crown of Fangs – it’s that way.” She pointed west-northwest.

“Wait!” Jax said, looking confused. “It’s not down?” Wren shook her head. “But we’re already on the top floor of the Castle. We know it’s not in the next room, and beyond that, there’s nothing else … wait! What’s that direction in the city? The Temple of Asmodeus? Is it there? That’s kind of that direction. Sort of.”

Wren shook her head. “It’s not in the Castle. It’s not in the city. It’s far away – at least a hundred miles.”

That left them stunned. They’d assumed that Ileosa was hiding somewhere here in Castle Korvosa, that they were on the verge of confronting her. But now … Most of the group struggled to come to terms with this new knowledge, while Tomas was overcome with doubt about his ability to satisfy Sorshen’s demand that he destroy Ileosa within seven days.

“OK, look,” Erin said at last. “Our mission here wasn’t just to find the Queen. We also need to clear the Castle, to make it safe for Grau’s troops to take on the army outside. They’d be no match for the devils and who-knows-what-else is in here. And if those things figure out that their Queen is long gone, and decided to run amok in the city, there’s no telling how many will die. We’ve already cleared the third and fourth floors, and we know there are still enemies on the second. I say we finish wiping them out.”

Erin’s mission statement filled them with a new resolve, and they retraced their steps to the workshops on the second floor. Nat’s Silence had long since expired, and they could still hear sounds from up ahead. Jax cast Greater Invisibility on himself and crept forward to a T-intersection. To the left, he could see some sort of break room; a Gray Maiden leaned against a wall, chatting with another who had her feet up on a table, and it sounded like there were others he couldn’t see. Jax shifted his gaze up the right-hand hallway, and had to shake his head to make sure he wasn’t seeing things. It was like he was looking into Hell. He could see parts of a dining hall – Neolandus’s sketches had identified this as the guards’ mess hall, but there were bubbling pits of lava, walls of flame, pits belching smoke. He could hear distant anguished screams, and closer at hand some kind of dissonant singing in a language he didn’t understand. The smell of smoke and sulfur hung in the air.

Jax crept back and reported what he’d found. “Whichever way we go, we’ll be caught with enemies on both sides,” he said gloomily.

“Not if one side doesn’t know we’re there,” Nat said cheerfully. “Let’s go after the Gray Maidens first – they should be easy-peasy. I’ll cast Silence in the room and you guys can mop them up without the Hell crowd being any the wiser.”

That sounded suspiciously like a plan. Everyone cast preparatory spells – Haste, Bless, etc. – and Jax returned to the intersection. He made sure nothing had changed, then gave Nat a nod. Nat cast Silence on a coin, then tossed the coin down the hall and into the Gray Maiden’s break room.

As the startled Gray Maidens tried to figure out why they’d been cut off in mid-conversation, death descended on them. Jax, still invisible, rushed into the room; there was a Maiden he hadn’t seen just to the right of the doorway, and he detoured to stab his sword deep into her kidney. Tomas stepped into the corridor and feathered the Maiden lounging against the wall with a volley of arrows. Shadow, also invisible, pushed past Tomas, ran into and across the room, skidding to a stop as soon as he’d exited the radius of Nat’s Silence. Spinning, he cast Chain Lighting that ricocheted from one armored Maiden to the next, felling the one Tomas had shot. Erin dashed in as the sparks were still flying, opening a gaping wound on the one who had just stood up from the table. She swung back, and another from the far corner of the room charged to attack Erin as well, but she easily parried their blows. The Maiden Jax had ambushed was bleeding profusely, barely conscious, but she valiantly swung at the spot where something had stabbed her from, but to no avail.

As Nat had predicted, the Gray Maidens were proving to be small challenge. But what was waiting for them in that Hellscape behind them?


The PCs earned 13,150 XP, putting them at 533,185 XP, with 600,000 required for Level 16.

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