“I told you I was going to take my time
with you the next time we met!”, Rolth Lamm snarled. His eyes were fixed on
Tomas with a stare of hatred so intense that the ranger involuntarily took a
half step back. They’d found the son of their nemesis hiding out in the Red
Mantis headquarters deep beneath Korvosa. His last hideout had been with the
derros in the Dead Warrens, and they’d found grotesque evidence of the
necromancer’s obsession with creating undead constructs there – bits and pieces
of half-constructed or failed experiments in building new creatures from the
remains of the dead. He’d obviously continued his work here, to greater
success. Two huge creatures blocked the corridor between the party and Rolth:
one looked like it had been sewn together from fragments of half a dozen or
more different corpses, while the other was an amalgam of bones from a dozen
mismatched skeletons.
Wren and Nat immediately began casting
summoning spells, hoping to conjure some reinforcements that could attack Rolth
without having to fight past his enormous minions. Erin stepped into the
doorway and threw a Thunderstone at
the Flesh Golem in the front. The stone exploded with a thunderclap, but
neither construct seemed at all bothered. Tomas fired an arrow at the Flesh
Golem; he’d cast Gravity Bow just
before they’d opened the door, and the arrow struck the reanimated flesh with a
resounding thwack. Jax cast Haste on
his friends as the Bone Golem pushed its way past his mate and slammed a bony
fist into Erin’s gut. Shadow ignored the minions, and called forth a Fireball that exploded around Rolth’s
ears.
A rat suddenly darted out of the small
gap between one of the nearest sarcophagi and the wall. It scampered around the
feet of the Bone Golem, then clawed at Erin’s leg. The scratch was
insignificant, but Erin could feel the power of magic in its touch, and her
muscles began to freeze up. Calling forth her reserves of strength, she fought
off the spell, and the rat gave a squeak of frustration that was echoed by his
master at the far end of the hall. With a flourish, Rolth unleashed an Empowered Lightning Bolt that flashed
down the corridor and the length of the room behind it. Tomas managed to nimbly
evade it, but Erin took its full force, and Shadow and Nat were also hit. Nat
was unable to maintain his concentration as the bolt rattled his teeth, and his
summoning spell fizzled. The electricity sizzled through one golem’s bones with
no effect, but the Flesh Golem seemed to actually be recharged by the spell,
the damage from Tomas’s arrow forgotten. Having unleashed the bolt, Rolth
darted back into the room at the far end of the hall, out of sight.
Nat was pissed. He’d had great plans for
the creature he’d intended to summon, and now it was all for naught. He knew
that the golems were immune to most of the spells that he and Shadow could
throw at them, and now Rolth was out of sight doing who knows what while his
friends wasted time battling past the creatures Rolth had obviously placed
there to slow them down. Rolth had taken control of the battlefield, and that
annoyed Nat to no end. “Let’s see how you
like this,” Nat muttered as he strode forward. “Grab on!” he
commanded as he took hold of Wren’s wrist with one hand and Shadow’s with the
other. The rest of the group didn’t know what Nat was up to, but they’d learned
that when he used that tone it was best just to go along, so everyone else
quickly reached out for their nearest buddy. Nat looked to see that everyone
was in contact with one another, then spoke the final command word for his
spell. In a flash, everyone Teleported into
the room at the far end of the hall, where they saw Rolth assembling spell
components in the far corner of the room. “For Iomedae!” Erin cried, and
charged, Smiting the surprised
necromancer with her sword. Tomas moved to his right, firing arrows as he went;
one arrow flashed past Jax’s ear, another under Erin’s upraised arm, and the
fletching of the third brushed Wren’s armor, but all three found their mark in
Rolth Lamm’s chest. The necromancer had thought his Stoneskin would buy him time to harry these intruders with spells
at a distance, but he’d never expected them to get this close, this fast; his
final thoughts as he died were ones of confusion, wondering just what had gone
wrong.
But the fight wasn’t over; Rolth’s two
corpse-constructs had heard the commotion behind them and now turned to face
this new battlefront. Jax ignored them altogether and fired off a volley of Magic Missiles at Rolth’s rat familiar.
The magical bolts flipped the rat over, but it landed on its feet and ran full
speed out through the far doorway and out of sight; if it had held any love for
its master, it didn’t extend to the point of dying to avenge him. Wren had
arrived at her new location slightly disoriented, but had continued casting her
Summon Monster spell, and now a trio
of Bralani Azata appeared in the hallway, blocking the path the golems would
have to take to reach the party. They pincushioned the Flesh Golem with arrows
as Wren cast a Channel Divinity to
heal her friends. Erin, still smarting from Rolth’s Lightning Bolt laid hands on herself as well.
The Flesh Golem was now in the front and
the Bone Golem in the rear. The Bone Golem pulled a handful of bones off of
himself and flung them over his partner’s head at the nearest Bralani; as they
struck, they magically multiplied, forming a tight cage of bone around the
summoned creature. Shadow, not having studied up on golems as much as Nat had,
fired off a set of Scorching Rays at
the Flesh Golem, and was shocked to see that they didn’t seem to affect it in
the slightest. With an inarticulate bellow, the Flesh Golem charged, squeezing
past the bone cage to slam its fist into the azata behind it.
Nat knew that the golems were immune to
most magic; in fact, if you cast the wrong spell at them it could actually make
things worse, as Rolth’s Lightning Bolt had
proven. But he thought that there were some types of spells that might be able
to bypass their magical immunity. Crossing his fingers that he was right, he
conjured an Orb of Light and flung it
at the Flesh Golem. It struck with a blinding flash, and when the spots cleared
from his eyes, he saw the golem lying in a lifeless heap on the floor.
Jax dodged past the two flying Bralani
in the hallway and started hacking away at the bone cage with his sword, trying
to free the one imprisoned inside. He could hear it doing the same from the
inside, but the bones were incredibly hard. The other azata redirected their
fire at the Bone Golem; their arrows hit, but did little more than chip away at
the thing’s bones. Even Tomas, taking careful aim to strike at the thing’s most
vital spots, seemed to do little to harm it. Nat sighed – it looked like it was
up to him (again). He conjured yet another Orb
of Light, and as it struck, the golem crumbled into a disjointed collection
of bones that rolled and clattered down the hallway.
All danger eliminated, the group paused
to heal and search. The room where they’d killed Rolth looked to be his living
quarters, with a bed and a chest of clothing and personal belongings. There
were also a pair of sarcophagi each containing the lower half of a woman’s
body, and they shuddered to realize that the necromancer had shared his
sleeping quarters (and who knows what else) with the undead manananggals. Among
his possessions, they found a set of the key-shaped daggers that marked him as
the Key-Lock Killer; Nat realized now why he’d been unable to locate these in
his aerial searches all those weeks ago – Rolth had taken refuge here,
protected by the Red Mantis’ Mage’s
Private Sanctum.
“OK! Let’s wait for more of these
bastards to come back home and then kill them, too!” Nat’s blood was running
hot, and he was ready for action. The others just wanted to get some rest. Jax
tried to talk him down: “OK, first, we don’t know if there even are any more of these guys. We’ve
already killed, what? Fifteen? Twenty? It’s not like they’ve got an army. And
even if there are more of them, we have no idea when or if they might show up
here.” It took some convincing, but finally Nat reluctantly agreed to give up
the hunt. On the way out, Wren used Dispel
Magic to bring down the Mage’s
Private Sanctum, to ensure this couldn’t still be used as a secret hideout,
and they dumped Rolth’s body (in pieces) into the sewer, to make sure they’d
finally seen the last of the Lamm family.
Nat teleported the party back to the
Dead Warrens, and Field Marshall Kroft listened with grim satisfaction as they
reported the success of their mission to avenge Vencarlo Orsini’s
assassination. When they finished, she turned away for a moment as her eyes
welled with tears. Then she composed herself and turned back to face the party.
“So what’s your next step? Try to find the location of this Castle Scarwall?”
Everyone’s shoulders drooped a little.
It seemed like no matter what they did, there was always more left to do.
“Actually,” Jax said at last, “I wouldn’t mind spending a few days to prepare a
little first.” The others quickly agreed, and for the next few days Jax and Nat
busied themselves copying spells from the spellbooks they’d brought back from
Hell. Wren had Kroft make contact with Bishop d’Bear, and arranged to acquire a
few potions of Lesser Restoration and
Neutralize Poison. At last, they
couldn’t put it off any longer. “OK – where should we go?” Jax asked as the
group ate a cold supper. “Janderhoff or Kaer Maga?”
“Janderhoff is closer,” Nat offered. “If
they don’t have what we’re looking for there, we can move on to Kaer Maga.” No
one knew anything about either place, so one seemed just as promising as the
other. The next morning, they all prepared their gear, linked hands, and Nat
cast his Teleport spell.
He’d been studying maps, but he knew
there was still a chance they could end up in the middle of nowhere and maybe have
to spend days just figuring out where they were. But when they reappeared, they
were on a broad, well-paved road. They could see a mountain range stretching
out to their right and left, and ahead of them, up the road, was a massive wall
inset with a huge iron gate, flanked by a pair of carved dwarven warriors. This
was the entrance to the dwarven sky-citadel of Janderhoff!
The road was busy with traffic, but no
one seemed upset or surprised by their sudden appearance. The city gates were
open; dwarven guards were stationed at the gates, but more in the role of
policemen watching for pickpockets or troublemakers; no one challenged them as
they entered. The gates opened directly into the mountainside, and as they
entered they found themselves in a vast underground city. Broad streets and thoroughfares led off away from the gates, some sloping up or down, and all
flanked by buildings as large and fine as any they’d seen in Korvosa, but all
built underground. Magical lights made it seem as day, and everything was neat
and orderly.
They were a bit taken aback – how would
they find anything in this
underground metropolis? Nat turned back to one of the guards at the gates.
“Forgive I man-who-guards,” he said in halting Dwarvish. “Us looking be for
house-of-books-many. Show us path you will?”
The guard smiled. “You are looking for
the library?” he replied, speaking VERY slowly in Dwarvish. “Yes, I can direct
you.” Then he rattled off a set of street directions that left Nat totally
bewildered. He laughed as he saw Nat struggling to decipher the collection of
unfamiliar nouns, verbs, and modifiers, then repeated his directions in Common.
“Thank you!” Nat replied, also in Common.
The group was able to follow the guard's
directions, although they stopped a few times to confirm with passers-by that
they were on the right track – directions in Janderhoff were not only about
right or left, but also up and down, and it was easy to get lost. But at last
they found themselves standing beside an ornately carved pair of stone doors;
Nat could make out the runes for “Library” among the carvings above them.
Pushing them open, they found themselves facing a broad stone desk. Beyond it,
rows of shelves stretched almost out of sight, covered with an astounding collection
of books, scrolls, folios, and engraved plates. Other corridors branched off to
the right and left, presumably holding still more written wonders. Nat found it
almost difficult to breathe and could imagine spending the rest of his life
here.
A dwarf was standing behind the desk.
“May I help you?” he asked politely. Everyone suddenly realized they hadn’t
discussed just how much it would be safe to say. “Umm … can you direct us to
books of history?” Nat stammered. “We’re interested in what was happening, oh,
seven or eight hundred years ago.”
The library clerk’s bushy eyebrows went
up. “Well, there’s quite a lot of history, you know. All of it, as a matter of
fact. Even for just a century or two. And we can’t allow you to just wander
through our collection at random. Perhaps I’d better ask one of our sages to
assist you. Please wait here.” He disappeared off into the stacks, and returned
with a dwarf with a very long, white beard. Despite his obvious age, he showed
no signs of infirmity, and despite his bookish occupation he wore a pair of
gleaming throwing axes on his belt. “I’m Master Glimkirkis,” he introduced
himself. “My associate tells me you’re interested in history. We need to narrow
that down a bit - are you interested in Chelish history, or Osiriani history,
or Tian history, or Dwarvish history, or …?”
“Belkzen,” Jax volunteered.
“Ah … Orcish history, then. Orcs don’t
write a lot down, but their neighbors tend to write a lot about them.”
“No, not Orcish.” Jax decided that if
they were to have any hope of finding what they were looking for, they’d have
to be more specific. “We’re looking for information about a warlord named
Kazavon, who lived perhaps 700 or 800 years ago. He was originally a mercenary
hired by Count Andachi of Tamrivena to fight the orcs, but he kind of went
rogue. He built a fortress somewhere in the Hold of Belkzen called Castle
Scarwall – we want to see if you can find the location of that castle.”
Master Glimkirkis was taking notes as
Jax relayed the information they’d gathered from the Shoanti ancestors. “Oh –
and Kazavon turned out to really be a blue dragon!” Shadow interjected. “Blue
dragon, you say?” Master Glimkirkis said without looking up. “Yes – that will
be helpful.” He perused his notes a final time, then looked up at the party.
“Well, this should give me something to go on. I can’t make any guarantees, you
understand, but I’ll begin research immediately. Our rates for research are 10
gold pieces per day. After a week, if I haven’t found what you’re looking for
yet, I’ll contact you to see if you want us to keep working. Where will you be
staying?”
“Well, we really don’t have a place
yet,” Erin admitted. “Can you suggest someplace close by?” Glimkirkis directed
them to The Musty Wyrm, just around
the corner, and they took their leave. The
Musty Wyrm was a well-kept inn, with rooms for both human-sized guests as
well as smallfolk, and they were soon checked in. But they didn’t spend much
time in their room; after weeks of being either in a city that was shut down by
plague or being fugitives in hiding, they’d accumulated several Bags of Holding
worth of loot they’d been unable to sell, and long wish-lists of things they’d
like to buy, and now they at last had the opportunity to do both. Within an
hour, they were doing their part to boost the economy of Janderhoff.
That night, as they finally regrouped
and prepared for bed, Wren felt a stirring in her pocket. The room’s candles
flickered, and dust motes begin to dance and swirl. The familiar figure of
Madame Zellara materialized before them, and she spoke in her otherworldly
voice. “The spirits call to me again, to guide you in your quest. Please – my
cards.” Wren laid the cards on the table, and they quickly sorted themselves
into suits. “The book of Stars calls to me,” Zellara declared, and each person
drew one card from that suit, then the cards reshuffled themselves. “Let us
revisit the past,” Zellara proclaimed and laid out three cards in a column: The Liar, The Unicorn, and The Publican. “The Liar, in this position,
speaks of new relationships. In the past, you have found allies where they were
least expected. And The Unicorn offers gifts, just as you have been offered a
boon, something you greatly desired. But the boon was false, and you wisely
rejected it. The Publican usually presages fellowship and refuge, but here it
is misaligned. You have defeated many threats, but there is no refuge for you.
You are hunted, and your hunters will pursue you until the one who drives them
is no more.”
“I knew we should have finished off
those Red Mantis,” Nat muttered under his breath.
“Let us move to the present, and the
challenges you face now,” Zellara continued, and dealt out a new column of
three cards: The Demon’s Lantern, The Keep, and The Empty Throne. Zellara’s expression seemed to brighten. “The Demon’s Lantern – in this position
it indicates that unexpected aid will appear to light your way forward, as it
has in the past.” Then she frowned as she looked at the next two cards. “The Keep is unusually direct. It holds
no symbolic meaning, but tells us that there is a mighty fortress in your
future – Castle Scarwall. And as the spirits have warned, this fortress is
filled with those who are lost, bound by some great power to the place where
they committed their sins.
“Now let us peer farther into the
future.” Three more cards arranged themselves on the tabletop: The Queen Mother, The Cyclone, and The Marriage. Zellara was silent as she
pondered the meaning of the cards. “The
Queen Mother normally tells of great knowledge, and its name here is apt.
It hints that the Queen has uncovered some ancient secret that she intends to
use to enhance her power. The Cyclone
represents an unstoppable, destructive force unleashed through the plots of
intelligent creatures. I fear that whatever the Queen is planning will have
dire consequences for her kingdom. And finally, The Marriage. This card represents a union – in this case a ruinous
joining of that which should never have been united. This is not just the
unholy union of the Queen with that which possesses her – her new master seeks
to consummate some far greater abomination.”
Zellara looked up at the party as her
image began to fade. “You are on the right path, and recovering the sword Serithtial is your only hope to defeat
the Queen. But the power of Kazavon in her grows daily, and he is working to
further some dark design that is beyond the spirits’ sight.” Her voice drifted
away as she dissolved into the darkness.
The party continued their shopping spree
as they waited for word from the librarians. Two days later, as they were
eating supper in the inn’s common room, Shadow suddenly heard a voice in his
ear: “Hi! It’s me! Laori. Laori Vaus.
Remember me? Long time, no talk! I’ve missed you guys – we had fun together,
didn’t we? Anyway, I wanted …”
Shadow looked around, but there was no
sign of Laori in the inn. There was a short period of silence, then the voice
returned. “Hi – me again! I always have
trouble with this spell. I mean, who can say anything useful in twenty-five words
or less? Anyway, I wanted …”
Again, the voice cut off, only to return
a minute later. “Damn! OK … We may able
to help you get what you’re after. Let me know where you are and we’ll come
talk to you.”
“We’re in The Musty Wyrm inn in
Janderhoff,” Shadow replied, looking up at the ceiling.
“Uh, yeah. That’s right,” said Jax.
“Were you a little confused about that just now?”
“Nope. Just letting the lady know where
to find me. We might be having some company soon. I wonder where you can buy
some cologne in this place?”
The next evening after dinner, the party
heard a shave-and-a-haircut knock on their door. Shadow smoothed back his hair,
then opened the door to find the elf grinning at them. “Hey guys! Great to see
you again! This is my boss, Shadowcount Sial,
and his, uh … friend, Asyra.” Behind her
was a severe looking man with long gray hair. He was impeccably dressed in
jet-black and crimson clothing, and the expression on his face suggested he was
not pleased to be here. Beside him was a startling figure – a female creature
wrapped in chains. Its pupil-less eyes held no expression, and its posture
suggested a cool indifference to all around her.
Laori pushed happily into the room
uninvited, followed by Sial and Asyra. “I guess you’re wondering why we’re
here. It turns out, I wasn’t completely honest with you when we met back in
Korvosa.” Several of the group exchanged eye-rolls and I-told-you-so
expressions. “I mean, I really was
there to try to track down Lady Andaisin – that was true – but I had another
mission, too. That whole business with me wanting to talk to Salvatore Scream,
and other people who had been ‘touched’? Well, the ‘muse’ who had ‘touched’
them was really the power of Kazavon, and I was there looking for evidence of him.
See …”
Shadowcount Sial interrupted her. “I’ll explain.” He had a cultured
voice, his accent bearing traces of a Chelish upbringing. “We are here as a
result of Miss Vaus’s enthusiastic”
(he said that like it was a bad thing) “recommendation of you, with a
proposition for a partnership. Please indulge me in a short historical
digression, as a way of setting the stage for our proposal. As you may have
learned, the blue dragon Kazavon was once the Midnight Lord’s greatest
champion, spreading pain and suffering in Zon-Kuthon’s name throughout Belkzen
and Ustalav. But the power that Zon-Kuthon granted Kazavon filled him with
heretical hubris; he thought he could become a god himself and supplant
Zon-Kuthon. When the Knights of the Palatine Eye attacked Kazavon, the Midnight
Lord withheld his protection and allowed Kazavon to be defeated.
“Yet Kazavon’s soul would not rest. The
powers that had fueled him in life struggled to bring him back from death.
Mandraivus took the seven indestructible remnants of Kazavon and had his followers
scatter them to the corners of Golarion, and beyond, to prevent them coming
together to resurrect the wyrm. But Zon-Kuthon knows that mortal men cannot
protect these relics for eternity. Sooner or later, they will be found – as your Queen has shown. She is not the
first, nor will she be the last – unless we can prevent it.
“You see, we are members of a secret
organization within the Church of Zon-Kuthon, The Brotherhood of Bones.
The Brotherhood of Bones exists to track down each of the relics of Kazavon and
recover them, to deliver them to Zon-Kuthon so that he may deal with his
rebellious servant. To date, we have found but one, the Ribs of Kazavon, and
they now hang in the vaults of Xovaikain, in the Realm of Shadow.
“We have long suspected that the Fangs
of Kazavon lay somewhere in Varisia, but knew not where. Miss Vaus’
investigations in Korvosa revealed that they were there, but also that your
Queen had already fallen victim to their power. Now that they have been forged
into her Crown and merged with her soul, they are all but indestructible. Only
a blow from a sword forged by a once-mortal god can destroy the Crown of Fangs.
Fortunately, the blade Serithtial was forged by Iomedae
herself, centuries before her ascension. It is your only hope for defeating
your Queen and saving your city.
“We know that your intent is to travel
to Castle Scarwall to seek Serithtial. That is a dark and dangerous place, once
the greatest shrine to Zon-Kuthon outside Nidal. Having followers of Zon-Kuthon
with you as you explore the Castle may be of great assistance; indeed, there
may well be places within Scarwall that are accessible only by followers of the Midnight Lord. We ask that you
permit us to accompany you on your quest. We pledge to provide you all the aid
we can, and you do not need to fear us taking Serithtial from you – that blade
was forged specifically to destroy followers of Zon-Kuthon, and we are
incapable of even touching it. All we ask is that if you succeed in defeating
your Queen, and destroying her Crown, that you turn over the Fangs of Kazavon
to us, to take them out of mortal reach forever.”
Laori spoke up again, unusually serious.
“Look – I know we’re not exactly on the same team. But I promise you – you can
trust us. We really do want the same thing.”
Wren was more than a little skeptical.
“Why should we trust you? You admitted you lied to us before – how do we know
you’re not lying now? Why didn’t you just tell us the truth in the first
place?”
“Gee, what part of secret society didn’t you understand?” Laori responded. “The
only reason we’re telling you now is that we need your help, and want to help
you. When I met you before, I had no idea this is where it was all going to
lead.”
“You have to understand that the
existence of The Brotherhood of Bones is one of our Church’s greatest secrets,”
Shadowcount Sial added. “The Church does not wish it known that one of
Zon-Kuthon’s most powerful servants turned against him. We serve the Midnight
Lord not only by tracking down Kazavon’s relics, but by suppressing all trace
of his existence.”
Nat was listening to all this very
carefully. “OK, but if we’re going to trust you, can we get some sort of
contract, in writing, as to just what you’re agreeing to do, with an escape
clause for us if you don’t hold up your end of the agreement?”
The Shadowcount turned on him. “I have
given my word! We are not some bureaucratic Asmodeans, churning out complex
contracts that are written to deceive and corrupt. You may not accept our god,
but he demands that we conduct ourselves with honor, and that we prove our
self-discipline and obedience through constant self-sacrifice and pious
torment.” There was a particular vehemence in his voice as he strove to set
himself above the worshippers of the patron god of his Chelish homeland, and
for the first time they noticed that he was missing the little fingers of each
hand.
“I think we can trust them,” Shadow said
emphatically. He hadn’t taken his eyes off Laori’s skin-tight bodysuit since
she came in.
“Well, they’re certainly offering more
help than our so-called ‘friends’,”
Wren said caustically. “I mean they didn’t come in here saying ‘if you do this
and this and this, we’ll give you a little information’. They’re willing to put
their lives on the line and fight with us - right?” Sial and Laori both nodded,
as Asyra looked on impassively.
That seemed to settle the matter. The
newcomers took the room next to the party’s, and they fell into a somewhat
uncomfortable routine. Shadowcount Sial was polite, but with a distinct air of superiority; he had an a grating tendency to speak to them very slowly, as if to children. He also seemed to grit his teeth every time Laori opened her mouth.
Shadow and Laori flirted incessantly, and Sial often seemed more an annoyed
chaperone than her superior. Erin decided she kind of liked the old man, and
hoped he’d help impose some discipline on the rest of the party.
On the sixth day after their arrival,
there was another knock on the door. A young dwarf stood outside (they could
tell he was young because his beard was only a few inches long). “Master
Glimkirkis has some information for you at the library,” he declared. They
gathered Laori and Sial from next door, and hurried to the library.
They were shown to a small office off
the main stacks. The sage had heavy tome open on the table before him. Its
pages were crumbling and the runes on the pages were unfamiliar. “I found a
reference to Castle Scarwall in The Seventh Chronicle of Saint Ferais, Dragon
Slayer. Saint Ferais was a follower of Aroden who devoted her life to the study
and eradication of dragons. Her Chronicles are a combination of a description
of her feats, and a catalog of the most notorious dragons of history. There’s
some debate among historians about whether St. Ferais actually killed all the
dragons claimed in the Chronicles, or if she was given credit for others’ work.
But that’s really neither here nor there for your concern, as she makes no
claim on the demise of your Kazavon.” He ran his finger down the page, then
began to read:
‘Born
of tainted womb and dragon lust, the Beast did crawl forth, shrieking and
spitting lightning and eating of its week-dead parents’ flesh. Blood-born and
twisted, terrible and enraged, even the promised centuries of cruelties and
slaughter would never quell the shattered paragon's bloodlust. And the Lord of
Agonies smiled. Here was his will made flesh. And so he gifted the Beast with
two natures, to spread terror and pain, shadow and suffering in mortal guise,
mortal cunning in dragon form, this despoiler, this abomination, this Beast
called Kazavon.’
“And so on and so forth. It goes on to
say that Kazavon built a mighty fortress named Scarwall in the crater of Mt.
Dou-Bral, an extinct volcano on the easternmost arm of the Kodar Mountains,
overlooking the Dretha Gap.” Nat was fascinated by the tome on the table, but
everyone else saw Laori and Sial exchange a look at the mention of Mt.
Dou-Bral. Master Glimkirkis unrolled a detailed map of Avistan and traced his
finger north from the Orc capital of Urgir. “That would put it here,” he said,
stabbing his finger onto a spur of mountains. “That’s about 350 miles from
here, as the crow flies, but that’s dangerous country betwixt here and there.
First, there’s the Cinderlands, and the Shoanti Quah might be the least of your
dangers there. Then there are dozens of orc clans in the Hold of Belkzen. If
you’re set on traveling to this Castle Scarwall, I’d suggest ensuring you’ve
got some means of extra-planar travel.”
The party thanked the sage, and paid his
promised fee. Nat stayed behind to study the map, to prepare himself to
teleport the party to the vicinity of the mountain, while the others returned
to the inn. Once in the safety of their room, Wren turned to the Kuthites. “OK
– what’s the deal with this ‘Mt. Dou-Bral’? What’s so special about that
place?”
Shadowcount Sial shrugged. “Mount Dou-Bral? I’ve never heard
of it before today. But the name
‘Dou-Bral’? It’s very significant. Dou-Bral was the half-brother of the goddess
Shelyn.” Wren frowned – she’d never heard that the goddess had a brother of any
sort, nor had she ever heard of a god named Dou-Bral. The Shadowcount continued
his story. “In the Age of Creation, Dou-Bral grew jealous of his sister’s
talents. He abandoned Golarion for the dark places between and beyond the
planes. No one knows what he encountered or experienced there, but the one who
returned was not Dou-Bral. He was twisted, possessed of a marvelous and
malevolent power, and he called himself Zon-Kuthon. It makes sense that
Kazavon, Zon-Kuthon’s greatest acolyte, would build his stronghold on a mountain
named for his patron’s former identity, the self that he sacrificed to become
the god that we worship today.”
The party spent a few more days in
Janderhoff, completing their purchases, waiting for items to be upgraded and
enhanced, scribing spells and scrolls. At last they were ready to depart. They
gathered in their rooms. “We’ll meet you there!” Laori said with a cheerful
wave. Then she blew out a candle, took Sial and Asyra by the hands, and
disappeared into the shadow. Then the rest of the group linked hands, took a
deep breath, and Nat cast his spell.
They felt the lurch of being transported
between planes. When they reappeared, they were in a barren landscape, with
scrub brush and wind-gnarled trees the only vegetation. A range of mountains
rose before them; the nearest had the truncated top that marked it as a
volcano. Nat pointed up at the mountain. “That’s Mt. Dou-Bral.”
This marks the end of Book 4: History of Ashes. The PCs earned 8,533 XP for the night,
putting them at 200,435 with 210,000 required for Level 13. You’ll likely reach
that during next week’s session, so have your new characters ready to go.
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